Resharper-unity: "Could not evaluate the value" when debugging with Unity (affects both 2018.1 release and nightly) with Unity 2018.2.0b1

Created on 24 Apr 2018  路  6Comments  路  Source: JetBrains/resharper-unity

I did not test with older Unity versions.
Hovering any value when a breakpoint is hit shows the "{} Could not evaluate the value" message (see screenshot below).
screenshot 2018 04 24-10 04 37

Immediately the exceptions in the attached log is thrown.
I tested both with alexzzzz's compiler and with the new Incremental Compiler. I was under the impression that the new incremental compiler could have been the cause, but it was not.
log.txt

I could not reproduce in an empty project.
Any pointers to get better data would be appreciated.

Most helpful comment

Fixed this, should be merged in nearest Nighly

All 6 comments

It would help, if you add Rider debugger logs, which can be found via Help->Show log in Explorer. There would be "DebuggerWorker" folder. Zip it and attach, thank you!

Such issue is more Rider one than the resharper-unity plugin one, but I think it is ok, to leave it here.

Ah, now I see we are aware about this problem. No need to attach logs.
The reason is new mono runtime in 2018.2.0b1.
We are working on it.

Fixed this, should be merged in nearest Nighly

Confirmed that this is fixed in the nighly build.

The same thing with rider:
I faced this issue with 2018.1, but after update to 2018.2 everything works fine.

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