In the release apk of the application, the top bar left icon is always bigger that it should whereas the right icon as in the correct size. This bug is only on release.apk, not in debug.apk

Both buttons have the exact same icon as source.
Navigation.push(this.props.componentId, {
component: {
name: constants.CANVAS_SIZE_SCREEN.id,
passProps: {
},
options: {
topBar: {
height: Dimensions.get('window').height * palette.MAIN_TOP_BAR_HEIGHT,
visible: true,
title: {
text: constants.CANVAS_SIZE_SCREEN.name,
alignment: 'center',
color: 'white',
waitForRender: true,
},
borderHeight: 1.3,
elevation: 1.5, // TopBar elevation in dp,
background: {
color: palette.SECONDARY_DARK
},
leftButtons: [
{
id: 'BackButton',
icon: require('../assets/btn_succeed.png')
}
],
rightButtons: [
{
id: 'ProceedButton',
icon: require('../assets/btn_succeed.png')
}
]
},
sideMenu: {
left: {
visible: false,
enabled: false
}
}
}
}
});
I do have the same issue like @meraklis56. Icon is good when debug but get too big on release build.
I have a similar issue but with right button. In my case the height is good but width is stretched almost double. In RNN v2 it works good but in v3 and v4 not. I've tested it on ios 13 on simulator and on real iPhone Xs. React-native 0.61.5.
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@stalebot this is still an issue
@stalebot still an issue
I'm facing this issue as well, for release build.
React native version: 0.63.2
RNN version: 7.0.0

@koiralakiran1 Make sure you icon contains all required resolutions (@2, @3 etc)
Just saw seconds ago that this works fine on the release build of playgroud app.
@koiralakiran1 Make sure you icon contains all required resolutions (@2, @3 etc)
This fixed the issue for me. Thanks @guyca
Most helpful comment
Just saw seconds ago that this works fine on the release build of playgroud app.
This fixed the issue for me. Thanks @guyca