Pytorch3d: Cast shadows

Created on 4 Jun 2020  路  5Comments  路  Source: facebookresearch/pytorch3d

Hi. I'm working with a collection of objects that I load from one .obj file. Based on my understanding of the various shaders these objects won't cast shadows onto each other. Is there a way to have (preferably textured) objects cast shadows onto each other with pytorch3d? If not, might this functionality be added in the future? Thank you!

enhancement

Most helpful comment

Hi @karim-eladl
You are right. We don't cast shadows currently on to the objects. This would be a nice feature to have but it's not in our immediate roadmap. However, if many people request it then we can bump it up.

All 5 comments

Hi @karim-eladl
You are right. We don't cast shadows currently on to the objects. This would be a nice feature to have but it's not in our immediate roadmap. However, if many people request it then we can bump it up.

That'd be a great feature indeed. Thanks!

We can leave this issue open to see if other people are interested in this feature.

Would love to see this feature and any others that help better support multi-mesh scenes!

Also chiming in to say that shadows would be a great addition!

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