Atelier Lulua ~The Scion of Arland~ / ルルアのアトリエ ~アーランドの錬金術士4~
The Game starts normally it displays some logos at startup and a loading screen, then after the loading screen the game should show the main menu but it displays only a blank white screen. from the sound you can still navigate the menu and even start the game but the white screen will not disappear.
Previous entries in the Atelier series had a problem at startup with resource sharing which was solved by a d3d9.dll dummy but this fix simply causes the game to crash when the main menu (and the white screen bug) would normally appear.
I couldn't upload the logs as they are because the one without the dummy dll is 190mb big and the one with the dummy dll is 150mb big, i hope packing them as a zip file won't cause issues.
Just start the game and watch the logos and the loading screen and there the bug should appear.
That sounds exactly like what happens during the Nelke game when it plays the intro movie. Since in this game it happens before you reach the main menu the game may be completely unplayable until the video work progresses further. Maybe in this case if you can start a game on windows then blindly load the save game from the menu will make the white screen go away. By comparison on the Nelke game if you have a game save for "after" the intro video plays the game seems to be playable until the ending.
ok it is the same problem as in nelke and deleting the videos or replacing them with 0 byte files also didn't work just like in nelke. but the videos that are supposed to be played are opening videos which play before any input can be given into the game meaning there is no way to work around this.
so now you can add the wmv support flag and this game can be forgotten just like the rest of the non workaroudable wmv games pile
Seems this game uses quartz
:
fixme:quartz:Parser_QueryInterface No interface for
There is work being done on getting mfplat and WMV support into Proton.
See this quote from aeikum (Wine hacker at CodeWeavers) from https://github.com/ValveSoftware/Proton/issues/1464#issuecomment-458144128:
The problems are understood. We need an mfplat implementation (we have a dev working on this) and we need to make a decision on how WMV and other codecs are to be licensed.
I'll add this game to the list at #1464, so it is tracked, that way this game won't be forgotten about. I can't speak for the Proton developers as to when the support for WMV/MFplat/Quartz will land into Proton.
i'm sorry the comment was towards the licensing issues and not the developers themselves since i understand no matter how talented they are if there is no agreement on that then it's gonna get really complicated.
thanks i forgot all about quartz i'll give it a try as soon as i can
EDIT: quartz doesn't work
the game crashes when the video sequence is supposed to be play just as with the d3d9.dll
i also tried combining using quartz with the dll and deleting/replacing the wmv files but still nothing
here is the new log, again as zip since it's too big, if this could help
steam-1045620.log.zip
With 4.17 and 4.18 based staging builds I somehow got the video to start playing in this game. So many thanks to Zeb even though it doesn't work correctly yet and the game still isn't playable. Note that video will open in a new window, but it will play at the wrong speed with distorted audio. The video never closes and the game is stuck at a black screen. I might have messed with installing quartz or dummy dlls in the prefix so I'll provide some updates later. "PROTON_USE_WINED3D=1 %command%" doesn't make a difference yet in this game in any of the proton versions I tried so far.
This game is now playable on proton using staging builds! :+1:
While the video can't be played properly yet all other aspects of the game are working. (main menu, audio, in game, controller, battle, saving, alchemy, etc)
To get it working you must rename the .wmv video files so that it doesn't try to play them.
Then set the following launch options:
PROTON_USE_WINED3D=1 %command%
Then go get a staging build based on 4.17 or 4.18 rebase. TKG script build example on arch will get you 4.18 staging build right now with default configuration: :frog:
git clone https://github.com/Tk-Glitch/PKGBUILDS.git
cd PKGBUILDS/proton-tkg/
./proton-tkg.sh
I have attempted to get it working without wined3d using that fake d3d9.dll but the game gets stuck at a black screen with loading in the corner, instead of loading the menu.
I have included 3 log files for reference using the default log options.
WineD3D_steam-1045620.log is when it works with WINED3D=1. I make it to the menu then exit the game from the menu.
NoFakeDll_steam-1045620.log is when WINED3D=0. The game crashes immediately.
faked3d9DLL_steam-1045620.log is when WINED3D=0 and I added the d3d9 fake dll. Game gets stuck before making it to the menu screen.
Lulua_4.18Staging_RenamedVideos.tar.gz
Is the game now playable ? @BillFleming @rudi4463
I suspect this issue is stale
All of the Atelier games on steam are playable with the current proton but to my knowledge no video playback works in Lulua or Ryza. We are waiting on one of the next few proton releases with the media framework wine patches to get these games white listed.
In this game I played all of the way up to the secret DLC area on linux (post final boss), but I haven't played the secret DLC area yet as you have to beat a difficult boss to access it. (After beating the final boss you can take the same team into the new area, and the secret boss will greet you at the entrance and can immediately kill you in 2 turns, lolz.)
I have done testing with self compiled protons with wine staging and this game is close to having working video (it plays perfectly with audio on some versions, then crashes when done). But Ryza I have never seen 1 frame of video with any patched wine. Some of the older games have working video with various custom protons.
Most helpful comment
Seems this game uses
quartz
:fixme:quartz:Parser_QueryInterface No interface for
There is work being done on getting mfplat and WMV support into Proton.
See this quote from aeikum (Wine hacker at CodeWeavers) from https://github.com/ValveSoftware/Proton/issues/1464#issuecomment-458144128:
I'll add this game to the list at #1464, so it is tracked, that way this game won't be forgotten about. I can't speak for the Proton developers as to when the support for WMV/MFplat/Quartz will land into Proton.