Default runs 34 FPS.
Setting core affinity off CPU0 (Which fixes stuttering on Windows) doesn't have any affect

taskset -pc 1-7 11047

Turning shadows off has the biggest affect. Gets it around 46 - 50 FPS.
Graphics: Card-1: Advanced Micro Devices [AMD/ATI] Ellesmere [Radeon RX 470/480/570/570X/580/580X]
driver: amdgpu v: kernel
Display: x11 server: X.Org 1.20.1 driver: modesetting unloaded: vesa resolution: 1920x1080~60Hz
OpenGL: renderer: AMD Radeon RX 480 Graphics (POLARIS10 DRM 3.26.0 4.18.3-arch1-1-ARCH LLVM 8.0.0)
v: 4.5 Mesa 18.3.0-devel (git-aa79cc2bc8)
CPU: Topology: Quad Core model: Intel Core i7-3770K bits: 64 type: MT MCP L2 cache: 8192 KiB
Speed: 3338 MHz min/max: 1600/3900 MHz Core speeds (MHz): 1: 3901 2: 2368 3: 2904 4: 2439 5: 2106
6: 1675 7: 3156 8: 1847
[Whitelist] Need for Speed: Hot Pursuit (47870)
Issue transferred from https://github.com/ValveSoftware/Proton/issues/952.
@liberodark posted on 2018-08-30T03:50:47:
Distro: Manjaro XFCE 17.1.12
GPU: GTX 1060, Nvidia proprietary driver 396.54
Resolution: 1920x1080
RAM: 8GB
Proton 3.7-4 Beta
All is fine and Xbox Controller work !
No have try MP
Anyone having an issue with it not exiting? Proton 3.7-5 Beta.
@romulasry I used to have the problem with the game not exiting properly on old Proton versions. But I can't replicate the issue with Proton 4.2-3, so that issue appears to have been fixed.
Distro: Linux Mint 19.1 Tessa (64 bit)
GPU: Vega 56
Driver/LLVM version: Mesa 19.1.0-devel/9.0.0
Kernel version: 5.0.7-050007-generic
Proton version: 4.2-3
I can confirm that after 4.11 and ACO, this game now runs perfectly on AMD GPUs. It now stays at 57-60 fps.
Works flawlessy on 4.11-2 and with PROTON_USE_D9VK=1 performance are optimal.
With same settings, on 4.11-3 there are a lot of graphical artifacts on the whole game.
~Hello @toalex77, please copy your system information from Steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report. Also, please add PROTON_LOG=1 %command% to the game's launch options and drag and drop the generated $HOME/steam-$APPID.log into the comment box.~
Looks like the D9VK issue is being tracked at https://github.com/Joshua-Ashton/d9vk/issues/335.
Oh yes, exactly the same artifacts.
With d9vk 0.13f, solve glitchs problems,
https://github.com/Joshua-Ashton/d9vk/releases/tag/0.13f
paste "d3d9.dll x32" in the game folder and set this to the launcher
WINEDLLOVERRIDES="d3d9.dll=n,b" %command%
Default runs 34 FPS.
Setting core affinity off CPU0 (Which fixes stuttering on Windows) doesn't have any affect
taskset -pc 1-7 11047
Turning shadows off has the biggest affect. Gets it around 46 - 50 FPS.
Graphics: Card-1: Advanced Micro Devices [AMD/ATI] Ellesmere [Radeon RX 470/480/570/570X/580/580X] driver: amdgpu v: kernel Display: x11 server: X.Org 1.20.1 driver: modesetting unloaded: vesa resolution: 1920x1080~60Hz OpenGL: renderer: AMD Radeon RX 480 Graphics (POLARIS10 DRM 3.26.0 4.18.3-arch1-1-ARCH LLVM 8.0.0) v: 4.5 Mesa 18.3.0-devel (git-aa79cc2bc8)CPU: Topology: Quad Core model: Intel Core i7-3770K bits: 64 type: MT MCP L2 cache: 8192 KiB Speed: 3338 MHz min/max: 1600/3900 MHz Core speeds (MHz): 1: 3901 2: 2368 3: 2904 4: 2439 5: 2106 6: 1675 7: 3156 8: 1847
Default runs 34 FPS.
Setting core affinity off CPU0 (Which fixes stuttering on Windows) doesn't have any affect
taskset -pc 1-7 11047
Turning shadows off has the biggest affect. Gets it around 46 - 50 FPS.
Graphics: Card-1: Advanced Micro Devices [AMD/ATI] Ellesmere [Radeon RX 470/480/570/570X/580/580X] driver: amdgpu v: kernel Display: x11 server: X.Org 1.20.1 driver: modesetting unloaded: vesa resolution: 1920x1080~60Hz OpenGL: renderer: AMD Radeon RX 480 Graphics (POLARIS10 DRM 3.26.0 4.18.3-arch1-1-ARCH LLVM 8.0.0) v: 4.5 Mesa 18.3.0-devel (git-aa79cc2bc8)CPU: Topology: Quad Core model: Intel Core i7-3770K bits: 64 type: MT MCP L2 cache: 8192 KiB Speed: 3338 MHz min/max: 1600/3900 MHz Core speeds (MHz): 1: 3901 2: 2368 3: 2904 4: 2439 5: 2106 6: 1675 7: 3156 8: 1847
Do you know a way to launch the game with this affinity? maybe set this command to the launcher or other way
My CPU need to breath sometimes....
ths last update of d9vk fix glith problem, https://git.froggi.es/joshua/d9vk/-/jobs
You can use the same taskset
taskset -c 1-7 %command%
proton-5.0-9-47870_dxkv.log
proton-5.0-9-47870_wined3d.log
proton-5.9-GE-2-MF-47870_dxvk.log
proton-5.9-GE-2-MF-47870_wined3d.log
proton-5 0-9-47870_dxvk: 
proton-5 0-9-47870_wined3d: 
proton-5 9-GE-2-MF-47870_dxvk: 
proton-5 9-GE-2-MF-47870_wined3d: 
Symptoms
* content in the car rear-view mirror, is not correct rendered. with both wine3d and dxvk
I think i am wrong ;)
Here is a Screenshot from Windows 7 with a NVIDIA GeForce GTX460.

Looks like this is a Feature of the Game.
Gameplay Video: https://www.youtube.com/watch?v=e_dc5e2eFLU
I can confirm there's nothing wrong with the rear view rendering.
However this game requires PROTON_USE_WINED3D to work at least with NVidia 450.66 driver on Debian/KDE.
Most helpful comment
Anyone having an issue with it not exiting? Proton 3.7-5 Beta.