


i choose to render resolution 2x and upscale 2x, and the blurred not fix on powervr
I think we've seen this before, some weird texture coordinate precision issue... seems to only affect PowerVR indeed.
And this game even on PC Windows , sometimes it's slow down
Regression from #7150 , bug is appear again on 1.3.0.1 @hrydgard
@hrydgard you can mention this issue
was the pixelated issue for Tactics Ogre fixed? im using Asus zenfone 5, set to buffered rendering. When i switch to Read Frame Buffers to mem (GPU) the pixelated issue is gone, but it is slow
@lokifrit is doesn't fixed that , i think it's a regression
what do you mean by regression? sorry for my ignorance
regression means that something got worse since the last release, for example.
oh okay. i tried versions 1.3 and 0.9. I noticed that final fantasy tactics has the same behavior.
I believe the issue is that the game has a texture matrix enabled, which cause us to perform texture projection (including division), which unfortunately works horribly badly on older PowerVR due to a lack of precision in fragment shader calculations. I don't think the division is actually required, so one way might be to hack around it, another to detect in the texture matrix that no projection will be needed. I think I might try the second..
is there any other phone model that doesn't have this problem?
Yeah, nearly all of them. Anyway, pretty sure #9258 will solve it.
@hrydgard so this only happens to older phones?
Yes, older PowerVR-based phones. Haven't seen or heard about it happening in any others.
Merged the fix (although I haven't actually reproduced the issue, only verified that things still work). Please re-open if issue remains in future builds.
@hrydgard it seems regression , i update 1.4 on ASUS Zenfone , it still doesn't fix , so reopen this
This still happens on 1.4? Does it still look like the screenshot at the top of this thread?
Yes it does , there is have the same issue , blocky vs pixelate graphics


Hm, surprising, I thought I fixed the cause ... Apparently not. Thanks for letting me know.
Gonna guess this still happens on the latest build?