Pocketmine-mp: Movement-check bugs

Created on 22 Nov 2016  路  11Comments  路  Source: pmmp/PocketMine-MP

Issue description

Hello issue with PM 0.16.X
I found a mistake when you're trying to climb the rungs writes "* player * moved wrongly !!" the console and starts to shake Player

Steps to reproduce the issue

  1. Trying to get up the stairs
  2. If there is a shake, but now look at the console

OS and versions

  • PocketMine-MP: 0.16.0.5 1.6.1dev-#82
  • PHP: 7
  • Server OS: Debian 7
  • Game version: PE

Crashdump, backtrace or other files

  • ...
Gameplay Fixed

Most helpful comment

It was never gone, only in Genisys the anti cheat code responsible was simply commented out.

All 11 comments

its _work fine_ at the console! and no shake ! :100: :+1:

What? My friend tested it on my server is the core and he said that when the stairs climbed, it started to shake! While it may be under the stairs, he meant a ladder ...

The "{player} moved wrongly" is back again?

It was never gone, only in Genisys the anti cheat code responsible was simply commented out.

I noticed that.

I have also reproduced this, but you _must_ be in gamemode 0 (survival). The default game mode can be either, but the player climbing the stairs must be in survival. It also helps to run up the stairs instead of walking.

Also reproduced when walking through doors.

Door bounding boxes are off, by 0.005 of a block (0.1825 in vanilla, 0.1875 in PocketMine). Mega facedesk Mojang.

Relates to #169

Most everything here should been have been fixed in #259, with the exception of stairs (and possibly doors, but that is a Mojang issue). Since stairs are due to wrong bounding boxes server-side, I'm going to close this with reference to #169.

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