1) [x] Asgar "Life gift" doesn't scale from intelligence, just heals for 40. On RPG_RT it heals for ~50-60. fixed in 0.6
2) [x] Escape button always greyed out.
3) [x] Seems like equipment from "other" slot with status effect immunities not working. Like desert giants in desert still apply bleeding on heroes with item(protective bloodring on Asgar and Alaine) that gives bleed immunity. Same happened with ring giving silence immunity(protective ring). fixed in 0.6?
https://drive.google.com/file/d/0B5F-baO8aHjrUTVXdFIxdWpBNDg - Game with savefile(currently in desert so everything can be reproduced easily) and log
Thanks for the detailed bug reports, we will contact you when we have any questions
Some more Vampires Dawn bugs were reported in the IRC today, I鈥檓 copying them here lest they should get lost:
The flicker should have been fixed by #1062.
There is still color flicker when screen tone + rain happen. They will go away when the "Affected by screen tone" handling for 1.12 Pictures is in as this breaks the assumption that there is a "screen" layer and everything below is tone changed.
In reality RPG_RT simply adjusts the palette of all objects that are affected by Tint... "slightly" faster than we can do ^^'
"Escape button always greyed out." and "if you encounter a random fight there is no animation into the battle - except fading" are fixed or have a patch.
"Asgar "Life gift" doesn't scale from intelligence, just heals for 40. On RPG_RT it heals for ~50-60."
3.11: Implemented... I think? We should test it.
"Seems like equipment from "other" slot with status effect immunities not working. Like desert giants in desert still apply bleeding on heroes with item(protective bloodring on Asgar and Alaine) that gives bleed immunity. Same happened with ring giving silence immunity(protective ring)."
2.26: Implemented. We can test just to be sure.
"Sunblock cloak that should block damage on world map in desert also not working". Iirc this is implemented via terrain damage, therefore should be fixed #1393
This one needs a final test.
(should be fixed by #1373 and #1393)
I partly reverted the fix for " Asgar "Life gift" doesn't scale from intelligence, just heals for 40. On RPG_RT it heals for ~50-60." in #1394, need to retest this.
There is still color flicker when screen tone + rain happen. They will go away when the "Affected by screen tone" handling for 1.12 Pictures is in as this breaks the assumption that there is a "screen" layer and everything below is tone changed.
In reality RPG_RT simply adjusts the palette of all objects that are affected by Tint... "slightly" faster than we can do ^^'
Should be fixed by #1545
That was misleading, because the game is not RPG2k3 1.12.
The Tint issue was fixed months ago by removing the "screen tint feature" and using "individual sprite tint" only. (before we had a fast path which used screen tint when the tone was changing each frame but this caused rendering glitches).
But the last two remaining things:
Asgar "Life gift" doesn't scale from intelligence, just heals for 40. On RPG_RT it heals for ~50-60.
Escape button always greyed out.
Seems like equipment from...
are solved. Closing :+1:
Most helpful comment
1394 The latest commit "Operations to UseSkill with source; GetHighestLeveledActor for menu special items" fixes the latest touches of the first checkbox. With this patch, all the issues here are fixed.