I tried in every possible way to run the 9.37 version on my phone: it was always crashing at the login, when I was calling
Social.localUser.Authenticate((bool success) => ...
Initially I thought about the the 10.0.1 vs 10.2.1 version problem of the libraries, but changing them couldn't fix anything. I tried the process at least 10 times, update every updatable thing, had a look at the manifests, redone the setup but nothing could fix it.
At the end, just before of giving up with GPGS I did the last trial moving back to the 9.36 with the 10.0.1 libraries and it solved everything. Luckly I could find the old version here in the commits of github but if you need it I'll attach the old version to this post.
GooglePlayGamesPlugin-0.9.36.unitypackage.zip
Cheers.
I have exactly the same issue.
Switched back to 0.9.36 and no crashes now, but Login keeps failing...
I seem to be unable to keep 10.0.1 libraries. GPGS keeps on crashing even if built with v 0.9.36.
who solved this problem ?
I have exactly the same issue !
Can you share the log of the crash when using 0.9.37?
@claywilkinson I have it right here
https://github.com/playgameservices/play-games-plugin-for-unity/issues/1720
Same problem here :/ Any solution?
@ricna I managed to work around it, see if this works for you: https://github.com/playgameservices/play-games-plugin-for-unity/issues/1690
Check out #1723
I recommend using 0.9.38 - which requires play-services-10.2+
If you really want to downgrade below 0.9.36 you must use play-services-10.1 or lower.
@vexe Thanks for attention, but I already tried it before... Going yo test with the 0.9.38 commited some hours ago. I don't want to downgrade (seems weird, does not works to me - also I'm using the Unity 5.6.0f3). Thanks @claywilkinson for advice :)
Finally SOLVED!!!
Upgrade your plugin to 0.9.38 and that's all folks :)