Pcsx2: Jak & Daxter: The Precursor Legacy how to remove BLUR

Created on 12 Nov 2019  路  5Comments  路  Source: PCSX2/pcsx2

PCSX2 version:
Dev version 1.50 (the latest as of yesterday)

PCSX2 options:
Emulation settings to Default plus MTVU hack.
Cheats enabled and I'm running a no interlacing code but it didn't fix the problem
GS:
OGL (Hardware), No interlacing, Large framebuffer, anisotropic filtering: 16x, Internal resolution 6x, enable HW hack, Texture filtering of display. Everything else is set to defualt

Description of the issue:
The games is terribly blurred, like motion blur, even when everything isn't moving

How to reproduce the issue:
Just play the game

Screenshot of the issue

Desktop Screenshot 2019 11 12 - 17 14 51 46
Desktop Screenshot 2019 11 12 - 17 14 43 65

PC specifications:
Intel I7 8700k @5.1Ghz -1 avx offset, rtx 2080, 16GB DDR4 3000MHz, Windows 10 home

Most helpful comment

If we're all good here I'm going to close this as there is an acceptable workaround.

I'd like to note that this blur effect is actually apart of the game referred to as "depth cue" by the internal debug menu (and can be disabled there). It's not explicitly a bug on our end. However I do understand that this is not a desired effect while upscaling. Maybe in the future we can give our users the tools to remove it if they so desire.

All 5 comments

Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 200

Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 200

Man you are the MVP, wow! Thank you so much!!

P.S. Do you have any other suggestions for this game? Sometimes I can feel some stutters, even if I'm running at a steady 60fps

Overclock the emotion engine, enabling v-sync could help too

If we're all good here I'm going to close this as there is an acceptable workaround.

I'd like to note that this blur effect is actually apart of the game referred to as "depth cue" by the internal debug menu (and can be disabled there). It's not explicitly a bug on our end. However I do understand that this is not a desired effect while upscaling. Maybe in the future we can give our users the tools to remove it if they so desire.

@emjzero2 thank you very much, so many people are waiting for a solution to this.

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