Pcsx2: Gran Turismo 4

Created on 16 Nov 2018  路  3Comments  路  Source: PCSX2/pcsx2

Gran Turismo 4 resolution glitch happens when i choose 1080i in game
pcsx2 bright 480i
pcsx2 dark 1080i

v1.5.0-dev-2672-g51ceec74a and all older version

My specs:
CPU intel core i5 4440
GPU RX570 4Gb

Blending Fixed in OpenGL Hardware

Most helpful comment

I see several different things going on here and I am unable to reproduce any of them with the ingame 1080i setting.

1) It looks like split times are not displaying correctly. This is fixable by setting EE clamping to Full and VU clamping to Extra + Preserve Sign
2) The lower screenshot is substantially darker. This is because you either:
a) are on OpenGL but set Blending Unit Accuracy to None
b) are on Direct3D, which does not support this function at all

Can you confirm that:
1) Your EE and VU clamping settings are both as I mentioned above
2) Both these screenshots are on the same renderer with the same settings. Ideally, bring everything back to defaults, since Gran Turismo 4 works perfectly with out of the box settings.

All 3 comments

I see several different things going on here and I am unable to reproduce any of them with the ingame 1080i setting.

1) It looks like split times are not displaying correctly. This is fixable by setting EE clamping to Full and VU clamping to Extra + Preserve Sign
2) The lower screenshot is substantially darker. This is because you either:
a) are on OpenGL but set Blending Unit Accuracy to None
b) are on Direct3D, which does not support this function at all

Can you confirm that:
1) Your EE and VU clamping settings are both as I mentioned above
2) Both these screenshots are on the same renderer with the same settings. Ideally, bring everything back to defaults, since Gran Turismo 4 works perfectly with out of the box settings.

1.I used the default settings and still the same.

  1. I've tried EE and VU both in full clamping and Extra + Preserve Sign, but unfortunately nothing changed.
  2. Yes those are in D3D, but now I have tested in OGL plugin and it runs nice but the fps goes to 30~60.

1 pcsx2 brighter 480i d3d
2 pcsx2 darker 1080i d3d
3 pcsx2 brighter 480i d3d ee vu extra
4 pcsx2 darker 1080i d3d ee vu extra
5 pcsx2 brighter 480i d3d ee vu full
6 pcsx2 darker 1080i d3d ee vu full
pcsx2 480i ogl
pcsx2 1080i ogl

This isn't actually an issue. At least Basic blending is required to get the proper display (which d3d doesn't support right now).
High would be ideal with Accurate Date to get proper reflections tho.

As for opengl and poor performance, you can complain to amd for the issue.
https://community.amd.com/thread/206176

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