Gran Turismo 4 resolution glitch happens when i choose 1080i in game


v1.5.0-dev-2672-g51ceec74a and all older version
My specs:
CPU intel core i5 4440
GPU RX570 4Gb
I see several different things going on here and I am unable to reproduce any of them with the ingame 1080i setting.
1) It looks like split times are not displaying correctly. This is fixable by setting EE clamping to Full and VU clamping to Extra + Preserve Sign
2) The lower screenshot is substantially darker. This is because you either:
a) are on OpenGL but set Blending Unit Accuracy to None
b) are on Direct3D, which does not support this function at all
Can you confirm that:
1) Your EE and VU clamping settings are both as I mentioned above
2) Both these screenshots are on the same renderer with the same settings. Ideally, bring everything back to defaults, since Gran Turismo 4 works perfectly with out of the box settings.
1.I used the default settings and still the same.








This isn't actually an issue. At least Basic blending is required to get the proper display (which d3d doesn't support right now).
High would be ideal with Accurate Date to get proper reflections tho.
As for opengl and poor performance, you can complain to amd for the issue.
https://community.amd.com/thread/206176
Most helpful comment
I see several different things going on here and I am unable to reproduce any of them with the ingame 1080i setting.
1) It looks like split times are not displaying correctly. This is fixable by setting EE clamping to Full and VU clamping to Extra + Preserve Sign
2) The lower screenshot is substantially darker. This is because you either:
a) are on OpenGL but set Blending Unit Accuracy to None
b) are on Direct3D, which does not support this function at all
Can you confirm that:
1) Your EE and VU clamping settings are both as I mentioned above
2) Both these screenshots are on the same renderer with the same settings. Ideally, bring everything back to defaults, since Gran Turismo 4 works perfectly with out of the box settings.