When developing a plugin for custom terrain generation, using createVanillaChunkData inside of the custom generateChunkData function of a ChunkGenerator class can create normal vanilla terrain to build off of
Calling createVanillaChunkData from generateChunkData causes a function loop and quick server crash
Logging the chunk coordinates (System.out.println(chunkX + " " + chunkZ);) show it's not related to neighboring chunks, it's just one chunk infinitely getting called and causing the crash
Using createChunkData does not cause such a crash
Using my test plugin, compiled here, and the relevant code snippet here
Remember to set a world to use the plugin's generation in bukkit.yml (see test plugin readme)
VanillaChunkTest
git-Paper-134 (MC: 1.16.1) (Implementing API version 1.16.1-R0.1-SNAPSHOT)
any progress on this issue?
I am also noticing this as well. Using version: git-Paper-277 (MC 1.16.4)
Super excited for whenever this gets fixed
I am very sorry for taking so long to finally take a look. This was broken in 1.16.1, the fix is already cooking
Most helpful comment
I am very sorry for taking so long to finally take a look. This was broken in 1.16.1, the fix is already cooking