The use of player#setViewDistance(radius) is still visually broken:
Reproducing is easy, just use player#setViewDistance(). It won't cause issue every time, but will more likely to cause the issue the longer the player has been on the server.
Nothing except that testing plugin of player#setViewDistance()
Paper 820 & 828
Thanks for your detailed reproduction instructions. I was able to reproduce a minimal amount of flashing, and my player entity becoming invisible for a brief amount of time.
But I was testing locally, on a performant machine, so I don't doubt your claims.
We'll try to dig through this soon.
Please re-test on builds 835+
@connection-lost Working as intended once more? Would like you to verify. It all looks good here though.
It is working without problems now :)
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It is working without problems now :)