Is it possible to have a separate level seed for nether and end respectively, detached from the main server.properties level seed? That way you could change the seed to regenerate an entirely new nether/end world when resetting them, but keep the same seed for the primary overworld for worldedit //regen support.
Being able to define each world's seed separately would help tremendously in avoiding players setting homes to all the end cities and boats.
@Zbob750 this is smart idea
@josephworks Do not bump issue tickets with comments which do not add anything useful to conversation.
old ticket finally closed @mibby, Build 270+
seed-overrides:
world_name: string or integer seed
Uses same strategy MC does (hash code of the string)
This will not default be in your paper.yml since we would never default a seed override. You will need to add entir esection
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@josephworks Do not bump issue tickets with comments which do not add anything useful to conversation.