Osu: The circles in every level are the same size instead of varied by design

Created on 28 Aug 2019  路  13Comments  路  Source: ppy/osu

Describe the new feature:
Currently, all levels that are imported from the original osu have huge circles when some levels are supposed to have much smaller circles, this makes it difficult for mouse players to adapt as there's a larger travel distance than what we're used to, so this leads to constant deaths. Please change this.
Proposal designs of the feature:
Make circles size dependent on the design of the original level

gameplay missing details

Most helpful comment

it's because of the skin, not because of the game

image

you can see here that the circles are of the exact same size on the same skin, on both clients

All 13 comments

Could you please provide more details? Circle size is implemented in lazer, so if you're seeing this, it may be specific to a subset of beatmaps

I've seen someone who said that circles sizes werent defined by float values but by int, maybe it would explain this?

Just checked, circles size are different, i tried on 5 beatmaps, imported from the original osu

Could you please provide more details? Circle size is implemented in lazer, so if you're seeing this, it may be specific to a subset of beatmaps

take reanimate for example, the circles on the highest difficulty are extremely small in osu. In osu lazer, the circles are huge.

https://imgur.com/a/QK85lwo (I'm not sure how some people cant notice this huge difference

Accidentally closed it

could you please link the mapset instead?

could you please link the mapset instead?

https://osu.ppy.sh/beatmapsets/186318#osu/459845

he used the last difficulty

it's because of the skin, not because of the game

image

you can see here that the circles are of the exact same size on the same skin, on both clients

it's because of the skin, not because of the game

image

you can see here that the circles are of the exact same size on the same skin, on both clients

i see, thank you!

i don't understand. why is it "because of the skin"?

@peppy I overlapped the screenshots (i edited with graphics program) with Skin and default Skin. Default Skin is Circle Size bigger than with skin. (Same Map, same resolution)
size error

if you mean lazer default, this is intentional. it now matches the hit area 1:1

if you mean lazer default, this is intentional. it now matches the hit area 1:1

I mean, when i use a some skins -> that is smaller than the lazer default skin. (Slider and Circle)
Watch Screenshot in fullscreen and switch back and forth to see comparison
osu_2019-08-31_21-25-16
osu_2019-08-31_21-24-45

You see Lazer default skin is bigger than all custom skins. Is hard to play when Size aren't the same. And why is my sliderb blue now (sliderball tint is not activate), normal are white.

Osu!Stable have a default skin and with skin same size.

Version: 2019.831.0

I misunderstood. Is done, i see hit area is 1:1 from stable and Lazer with Skin. Is closed for me

Was this page helpful?
0 / 5 - 0 ratings

Related issues

Gonzalo-Bruna picture Gonzalo-Bruna  路  3Comments

LanTenDragon picture LanTenDragon  路  3Comments

czapek1337 picture czapek1337  路  3Comments

lauthaiming picture lauthaiming  路  3Comments

Lerkeer picture Lerkeer  路  3Comments