OS: [Windows 10]
Version: [0.1.3]
Commit/Build: [674e094]
When auto placing staff, they will spawn on a random walking guest. I think this was done to ensure that they will always spawn on a valid location reachable by guests. If guests are walking outside of paths however(because of removed paths or broken exits or something else), your staff may also spawn there. I am not sure if this requires fixing or not, but I decided to report this anyway, as this behaviour may not be intended.
In the following video this can be seen at around the 1:50 mark. The guy who made the video didn't notice because he was doing a speedrun, and some of his staff ended up walking in the grass for several years.
Seems reasonable to disregard guests that are not on a footpath.
Hello @IntelOrca , I was thinking of doing my first open-source contribution on this project and was wondering if this is an issue that I could address.
@woshinimen This is a good issue for someone new to the code base so feel free to look at it.
Most helpful comment
@woshinimen This is a good issue for someone new to the code base so feel free to look at it.