Openrct2: Staff may auto-spawn on guests walking outside of paths

Created on 23 Mar 2018  路  3Comments  路  Source: OpenRCT2/OpenRCT2

OS: [Windows 10]
Version: [0.1.3]
Commit/Build: [674e094]


When auto placing staff, they will spawn on a random walking guest. I think this was done to ensure that they will always spawn on a valid location reachable by guests. If guests are walking outside of paths however(because of removed paths or broken exits or something else), your staff may also spawn there. I am not sure if this requires fixing or not, but I decided to report this anyway, as this behaviour may not be intended.

In the following video this can be seen at around the 1:50 mark. The guy who made the video didn't notice because he was doing a speedrun, and some of his staff ended up walking in the grass for several years.

https://www.youtube.com/watch?v=Dw0e9tzLmA8

bug

Most helpful comment

@woshinimen This is a good issue for someone new to the code base so feel free to look at it.

All 3 comments

Seems reasonable to disregard guests that are not on a footpath.

Hello @IntelOrca , I was thinking of doing my first open-source contribution on this project and was wondering if this is an issue that I could address.

@woshinimen This is a good issue for someone new to the code base so feel free to look at it.

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