OS: [e.g. Windows 10]
Version: [e.g. 0.0.5]
Commit/Build: [e.g. b32e2ea]
After only 10 seconds of play this pops up. Happen the past 2 updates.
Steps to reproduce:
Dump file
496a8fc3-6fe9-4fb3-9ec8-382d15fc92af(b32e2ea_x86-64).zip
Screenshots / Video:


@greenwalt98 might be the mini golf messing it up, try removing it and continue playing
To devs;
Error Message;
Unhandled exception at 0x00007FF661E5B680 (openrct2.exe) in 496a8fc3-6fe9-4fb3-9ec8-382d15fc92af(b32e2ea_x86-64).dmp: 0xC0000005: Access violation reading location 0x00007FF66362EA3C.
Call stack;
> openrct2.exe!vehicle_update_track_motion_mini_golf(rct_vehicle * vehicle=0x00007ff66267cea0, int * outStation=0x0000000000000000) Line 8144 C
openrct2.exe!vehicle_update_track_motion(rct_vehicle * vehicle=0x00007ff66267cda0, int * outStation=0x0000000000000000) Line 8571 C
openrct2.exe!vehicle_update_travelling(rct_vehicle * vehicle=0x00007ff66267cda0) Line 3158 C
openrct2.exe!vehicle_update(rct_vehicle * vehicle=0x00007ff66267cda0) Line 1645 C
openrct2.exe!vehicle_update_all(...) Line 1058 C
openrct2.exe!game_logic_update(...) Line 380 C
openrct2.exe!game_update(...) Line 298 C
openrct2.exe!rct2_update(...) Line 473 C
openrct2.exe!openrct2_loop(...) Line 469 C
openrct2.exe!openrct2_launch(...) Line 344 C
openrct2.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance=0x000000000000000a, char * lpCmdLine=0x0000000000000000, int nCmdShow=0) Line 75 C
[External Code]
Autos;
VEHICLE_ENTRY_FLAG_B_9 VEHICLE_ENTRY_FLAG_B_9 (512) <unnamed-enum-VEHICLE_ENTRY_FLAG_B_0>
+ rideEntry 0x000001852b2053e0 {name=??? description=??? images_offset=??? ...} rct_ride_entry *
+ rideEntry->vehicles 0x000001852b2053fa {{rotation_frame_mask=??? var_02=??? var_03=??? ...}, {rotation_frame_mask=??? var_02=...}, ...} rct_ride_entry_vehicle[4]
+ rideEntry->vehicles[0] {rotation_frame_mask=??? var_02=??? var_03=??? ...} rct_ride_entry_vehicle
+ vehicle openrct2.exe!0x00007ff66267cea0 {sprite_identifier=0 '\0' is_child=1 '\x1' next_in_quadrant=1251 ...} rct_vehicle *
vehicle->swinging_car_var_0 0 short
vehicle->var_4A 0 '\0' unsigned char
vehicle->vehicle_sprite_type 0 '\0' unsigned char
@Nubbie You got it. Appreciate it!
@greenwalt98 The issue still needs to be resolved so please don't close it :p
Could you upload your save?
@Gymnasiast it's in the zip and hits the assert.
This is caused by closing the ride just before the peep has started his round of golf. The peep leaves the ride but the vehicle (the ball still thinks it needs to do a circuit). I'm still trying to work out why the vehicle still sets off without a peep.
Okay thats the bug fixed. Instead of crashing it will display a phantom player that consists of just the ball.
Most helpful comment
Okay thats the bug fixed. Instead of crashing it will display a phantom player that consists of just the ball.