The RA zombie.shp contains a black bar on frame 108(ora-107) x,y:[13-27,1]
It also contains four black pixels that should be red blood x,y:[6,3][22,0][37,3][37,6]
The zombie idle1 sequence should start at '95' not '96':
https://github.com/OpenRA/OpenRA/blob/d9946f63e4d62e1dc4d084cc87af069e33296b99/mods/ra/sequences/infantry.yaml#L1308
Revised zombie.shp:
zombie.zip
My preference is still to remove the zombie completely - this should be left for custom maps instead of included by default.
What are you going to do with the Bio Lab then? It only unlocks ants? Perhaps some more ant variations could be added... I specifically remember a red fire ant from the original Counterstrike.
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My preference is still to remove the zombie completely - this should be left for custom maps instead of included by default.