Openra: Yaml modification to remove fog of war shroud in SP/MP games without desync

Created on 3 May 2018  路  4Comments  路  Source: OpenRA/OpenRA

A proof of concept has been developed that shows it is possible to reveal the shroud/fog of war during single or multiplayer games without causing desyncs.
The modification allows people in multiplayer games to see all units and buildings on the map during the game at all times.
The detailed information about this exploit will be immediately communicated directly to the openra development leadership team.

Bug

Most helpful comment

We know the details and have a fix in mind, but I will hold off on filing a PR until we are closer to being able to ship a release to minimize the spread of details.

All 4 comments

We know the details and have a fix in mind, but I will hold off on filing a PR until we are closer to being able to ship a release to minimize the spread of details.

Could the same thing be done with GPSpower?

I don't think so.

Nice!

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