Openage: doc: Possible entries and options for a settings menu

Created on 4 Feb 2017  路  8Comments  路  Source: SFTtech/openage

Since OpenAge will support more options than the original game, we likely have to redesign the entire settings menu from scratch. Before we do that, it would be beneficial to enumerate all entries for our menu. Layouters or designers can then use this information to draft a GUI, e.g. for #728 .

The options we have to enumerate (as suggested by @coffenbacher) are:

  • [x] Game Settings

    • [x] all useful settings available up through the latest UP / Voobly / HD

    • [x] any settings we see demand for that aren't even in UP but will highly likely be in OpenAge

    • [x] any settings for any highly likely OpenAge-specific features

  • [x] Multiplayer Game Options

    • [x] all useful settings available up through the latest UP / Voobly / HD

    • [x] any settings we see demand for that aren't even in UP but will highly likely be in OpenAge

    • [x] any settings for any highly likely OpenAge-specific features

Additionally it would be nice, if we could sort all entries into categories.

Inspiration can also be drawn from other (RTS-)games with nice and highly configurable interfaces like DoTA2.

Feel free to suggest any options/entries/categories/nice-to-have-features in the comments. I'll add everything to this gist.

to-discuss ui

Most helpful comment

Gist is now updated with more features that are beneficial for #873 . We're now approaching 3 times the options of the original game :smile:

All 8 comments

I added the options that are supported in the current version of AoE2:HD.

Settings enumeration for the original game is now complete. Additionally I had a look at the settings of other strategy games (AoM, AoE3, Rise of Nations, CnC Generals, Company of Heroes, Starcraft) and added them to the gist, if they seemed appropriate. You can now add anything that will probably result in feature creep you think is still missing, if you wish ^^

@TheJJ @coffenbacher @ChipmunkV

@TheJJ Nice!

I wouldn't agree on excluding resolution and aspect ratio options, though. What if someone wants to play fullscreen but with a 5:4 ratio (and black bars on each side)? In addtion to this, a scalable UI can be tiny and unreadable on 4K screens. It can also be a little tedious to resize a window in some DEs (Unity, i'm talking about you), so a fue selectable resolution options could get rid of that problem.

We've probably mentioned the 'font size' option. It actually helps against the 'unreadable UI'.

https://github.com/SFTtech/openage/issues/673

@ChipmunkV Ah, that's convenient. I'll add *Font Size* to the gist.

I assume that we pretty much named every meaningful option. Next I'll do some layout prototypes and publish them in the course of this week.

Gist is now updated with more features that are beneficial for #873 . We're now approaching 3 times the options of the original game :smile:

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