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Olive version: 675ea94
Source: PPA
Operating system: Ubuntu 18.10 64-bit
CPU: Intel i7
RAM: 8GB
GPU: NVIDIA Geforce GT 1030 2GB
Adding a swirl effect to an transparent image removes transparency of the image. See gif below

Add a video/image.
Overlay a transparent png
Add a swirl effect to the transparent image
Adjust the settings
This is already fixed in the FurtherOCIO branch. The shader also needs to work on the alpha:
#version 110
// Swirl effect parameters
uniform float radius;
uniform float angle;
uniform float center_x;
uniform float center_y;
uniform vec2 resolution;
uniform sampler2D myTexture;
varying vec2 vTexCoord;
void main(void) {
vec2 center = vec2((resolution.x*0.5)+center_x, (resolution.y*0.5)+center_y);
vec2 uv = vTexCoord.st;
vec2 tc = uv * resolution;
tc -= center;
float dist = length(tc);
if (dist < radius) {
float percent = (radius - dist) / radius;
float theta = percent * percent * (-angle*0.05) * 8.0;
float s = sin(theta);
float c = cos(theta);
tc = vec2(dot(tc, vec2(c, -s)), dot(tc, vec2(s, c)));
}
tc += center;
vec4 color = texture2D(myTexture, tc / resolution).rgba; //<-- working on alpha as well (don't need the .rgba but I am spelling it our here
gl_FragColor = color;
}
master:
There does seem to be a glitch with the order of drawing when a user does:
__Checkerboard -> Crop -> Swirl__
Here is what happens when a user puts the above chain together and then adjusts the crop values:
furtherocio*:
* Issue present in master branch when using modified swirl.frag as shown above.
I legitimately just discovered this yesterday, I have no idea why it was written like that.
Most helpful comment
I legitimately just discovered this yesterday, I have no idea why it was written like that.