Olive: [Feature Request] More keyframe interpolation options

Created on 26 Dec 2018  路  3Comments  路  Source: olive-editor/olive

Blender's VSE is the only open-source NLE with keyframe interpolation outside of the usual _smooth_ and _linear_. However, Blender's VSE does not have hardware-accelerated GLSL effects 馃槈

Here's a screenshot of available keyframe interpolations in the Blender 2.8 beta:
image

openFrameworks has the ofxAnimatable C++ add-on dedicated to this
16217582178_4e5789e8cb_o 2

Natron also allows keyframe easing with their Shadertoy GLSL plugins. Not asking for a robust animation system, just more options for smoother transitions and effects.

Most helpful comment

My intention is to have cubic bezier interpolation, I was researching it for one of the effects and I think it'd be fairly easy to implement. The graph editor UI would probably take the longest.

But yes, this is absolutely on the radar, thanks for reminding me :)

All 3 comments

There are two parts to this:

  • Having either different easing modes or cubic-bezier interpolation controls

  • Having a GUI to control the easing. Currently the editor panel incorporates a dope sheet style editor. To allow more control a graph editor would be ideal.

My intention is to have cubic bezier interpolation, I was researching it for one of the effects and I think it'd be fairly easy to implement. The graph editor UI would probably take the longest.

But yes, this is absolutely on the radar, thanks for reminding me :)

Added to master in 69a33c756cb5bdc5683dc899bb40137cff042e29

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