Mtasa-blue: Expand the 'vehicle variants' limit

Created on 19 Apr 2020  路  6Comments  路  Source: multitheftauto/mtasa-blue

Is your feature request related to a problem? Please describe.
As it stands your model can have a maximum of 6 vehicle variants (extra's).
As a modeler I'd like to use vehicle variants as a _miscellaneous_ tuning system. This is a little frustrating with a set limit of 6 variants.

Describe the solution you'd like
I'd like to see either of the two:

  1. let servers define variant limit in the spawner script
  2. add a static increase in limit, e.g 16

Describe alternatives you've considered
Variants are not that flexible, because they are static components and cannot rotate or be placed on animated components such as doors. For this reason I can see people resort to functions like setVehicleComponentVisible to create their own variant system.

Additional context
Info pages:
https://wiki.multitheftauto.com/wiki/Vehicle_variants
https://wiki.multitheftauto.com/wiki/SetVehicleVariant

enhancement

Most helpful comment

Custom vehicle components are much better and they work perfectly fine, i see no real need for this.

All 6 comments

Custom vehicle components are much better and they work perfectly fine, i see no real need for this.

@Einheit-101 where you have it?

Where do i have what? What u mean?

I mean where you have those custom vehicle components?

In custom 3D models of course, used massively on my server for example. I also use custom vehicle variants, but i would not really need it and i dont exceed the limit.

You can add your own custom element name inside .dff file. I'm using this method too. You can use setVehicleComponentRotation/Position/Visible to modify it.

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