When using Mixed Reality Capture holograms aren't aligned with pv camera (XRSDK). It seems that the transformation offset isn't considered when rendering from the pv camera. With mixed reality built-in xr platform integration hologram alignment ist correct. The problem exists only with XRSDK.
Steps to reproduce the behavior:
Aligned holograms with PV camera


This is currently a known issue that we're tracking with Unity. I'll update this thread when I have more info!
Most helpful comment
This is currently a known issue that we're tracking with Unity. I'll update this thread when I have more info!