The MRTK Configurator seems pretty intrusive. It pops up when loading our updated project through script or through the hub, and seems to cause a state where Unity won't actually fully load (pausing the loading step) and takes a few minutes to unblock itself. It pops up repeatedly for projects where I have previously configured it through that utility, whether it's opening Unity, changing the scene, or changing to target platform.
There should be a way to tell the configurator to stop doing those checks automatically; as it will cause issues for projects with well-established build pipelines.
On a more personal note, this seems to be a bit much and if it can't be turned off I don't think it's something I could integrate since my coworkers would hate me as a result.
Different steps to reproduce the behavior:
All of these repro for the above steps even after the project has previously been configured through the configurator, or if you pressed ignore.
For it to pop up once when integrating MRTK for the first time, and then only again if access through editor UI.
MRTK Version 2.3.0-20200115v2,
HoloLens
Add any other context about the problem here.
@Kjakubzak thanks for filing this. The issues you are running into are not by design.
You should never see the configurator again if you click "ignore" unless you wipe Unity/re-install or click through the menu bar.
After clicking "Ignore", can you confirm the following looks the same? This is another way to force ignore the configurator under project settings.
The Ignore settings prompt on startup should be true.

I unfortunately cannot repo with 2.3 stabilization. Furthermore, the configurator does not re-appear between switching scenes for me even if I don't ignore the configurator
Also, if you hit "apply" and when the configurator keeps re-appearing, are all settings checked green?

@Troy-Ferrell are you investigating this? If so we should assign you. All mrtk 2.3 bugs should have assignees :-)
Hi,
I reverted the repo back to using 2.2.0; let me bring it back to the version of 2.3 we were using and check this out to ensure I see what is expected
I know that all of those settings were green prior to hitting any of those buttons, and clicking ignore didn't (from my experience) prevent it from popping up again as I kept clicking ignore in the hopes it would.
Just opened it up using the script and saw this:

It disappeared once the editor loaded and then appeared again (all green). Clicked ignore and then this is what I see in the settings.

Which is expected based on what you said.
Let me try to repro by building it/switching the scene.
Interesting; I actually got an exception when switching scenes:
'NullReferenceException: Object reference not set to an instance of an object
UnityEditor.SceneHierarchy.Init () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchy.cs:259)
UnityEditor.SceneHierarchy.get_treeView () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchy.cs:204)
UnityEditor.SceneHierarchy.OnLostFocus () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchy.cs:469)
UnityEditor.SceneHierarchyWindow.OnLostFocus () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:100)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:342)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:336)
UnityEditor.HostView.OnLostFocus () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:159)
UnityEditor.EditorWindow:ShowUtility()
Microsoft.MixedReality.Toolkit.Utilities.Editor.MixedRealityProjectConfiguratorWindow:ShowWindow() (at F:/agent_work/68/s/Assets/MixedRealityToolkit/Inspectors/Setup/MixedRealityProjectConfiguratorWindow.cs:67)
Microsoft.MixedReality.Toolkit.Utilities.Editor.MixedRealityEditorSettings:ShowProjectConfigurationDialog() (at F:/agent_work/68/s/Assets/MixedRealityToolkit/Inspectors/Setup/MixedRealityEditorSettings.cs:66)
Microsoft.MixedReality.Toolkit.Utilities.Editor.MixedRealityEditorSettings:.cctor() (at F:/agent_work/68/s/Assets/MixedRealityToolkit/Inspectors/Setup/MixedRealityEditorSettings.cs:30)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
'
I am hitting this as well, on Mac. On a Mac, it is not possible to get the window to dismiss at all. Hitting "ignore" does nothing. Window always pops up.
I only hearted that because I thought I was going crazy
With the PR I still see the issue on a Mac :-(
@Troy-Ferrell / @julenka, i propose we merge this change as it fixes a key part of the original issue and #7131 fixes the mac pathing error
resolved by #7122 and #7131
Merging into dev via #7136
Reopening, as project configurator still shows up every time Unity opens on a Mac, even after pressing "ignore". Good news is after #7131 I no longer get error "System.IO.DirectoryNotFoundException: Could not find a part of the path '/Users/julenka/devel/mrtk/Library\PackageCache'."
re-resolved with #7138