Mixedrealitytoolkit-unity: Supersaturated colors

Created on 19 Nov 2019  路  5Comments  路  Source: microsoft/MixedRealityToolkit-Unity

Describe the bug

I use the MRTK standard shader in my scene. Everything looks good in the Unity editor, but when I build the project, all the colors are way too colorful.

To reproduce

I'm not sure, but it might have something to do with the LWRP. I can not test this for my project because I can not fix the current bad state.
I've tried to test it on a new project, but I can not click on the "Update Mixed Reality Toolkit / Utilities / MRTK S... Pipeline" button (grayed out).

Expected behavior

The materials rendered using the HoloLens device should resemble the materials rendered in the Unity Scenes window.

Your Setup (please complete the following information)

  • Unity Version 2019.2.9f1
  • MRTK Version v2.1.0 NuGet

Project Settings/Player/XR Settings:

  • Depth Format: 16-bit
  • Enabled Depth Buffer Sharing: enabled
  • Rendering Mode: Single Pass Instanced

Target Platform (please complete the following information)

  • HoloLens
Bug Shaders / Materials

All 5 comments

@ChristophHoltmann Do you think you could take some captures on your device / in editor for comparison?

Hi @Railboy thank you for your fast response!
Here are some pictures:
image
20191119_183730_HoloLens
image
image
image
image

Hope this helps.

@ChristophHoltmann What color space is your project using?

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