I use the MRTK standard shader in my scene. Everything looks good in the Unity editor, but when I build the project, all the colors are way too colorful.
I'm not sure, but it might have something to do with the LWRP. I can not test this for my project because I can not fix the current bad state.
I've tried to test it on a new project, but I can not click on the "Update Mixed Reality Toolkit / Utilities / MRTK S... Pipeline" button (grayed out).
The materials rendered using the HoloLens device should resemble the materials rendered in the Unity Scenes window.
Project Settings/Player/XR Settings:
@ChristophHoltmann Do you think you could take some captures on your device / in editor for comparison?
Hi @Railboy thank you for your fast response!
Here are some pictures:






Hope this helps.
@ChristophHoltmann What color space is your project using?
@Railboy This is the perfect question!
I was able to fix it an hour ago by using "gamma" color space. It is a hack, but it works ;)
These issues might look similar to the problem I had:
https://issuetracker.unity3d.com/issues/lwrp-android-scene-is-rendered-darker-in-build-when-graphics-api-set-to-gles3-and-color-space-set-to-linear
https://issuetracker.unity3d.com/issues/lwrp-android-lighweight-scene-is-noticeably-darker-when-building-application-with-gles3-on-android-9-device