Mixedrealitytoolkit-unity: MRTK Gizmo icons are large and get in the way of viewing the scene

Created on 16 Jul 2019  路  4Comments  路  Source: microsoft/MixedRealityToolkit-Unity

Overview

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By default, MRTK Icons in Unity Editor Gizmo are visible and are in a large size. This gets in the way of viewing the scene in editor. In fact, people have shared workarounds like this

It would be nice if we could remove the icons from the MRTK scripts.

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Most helpful comment

My preference would be to remove icons altogether. If we do keep them we should adjust them automatically. In the MRDL we wrote a script that scaled icons on startup to a reasonable size.

All 4 comments

Hopefully it can be done in a way that leaves the icons on the scripts in the inspector (super useful in differentiating MRTK from app scripts).

My preference would be to remove icons altogether. If we do keep them we should adjust them automatically. In the MRDL we wrote a script that scaled icons on startup to a reasonable size.

Yeah, honestly I've heard other feedback that the icons are confusing to people - why does the MRTK have its own csharp file icon, for example?

Fixed via #5646

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