Can I Change length of Motion Controller pointing ray when if lost focus from a object?
I feel short it in the setting of MRTK2017.4.0.0-RC1.
When we lost focus from a object,we would be better to "Ray" is pointing far as possible. We will be easer to understand the state of lost focus .

Open scene "InputNavigationRotateTest.unity" and execution in HoloToolkit-Unity-2017.4.0.0-rc.unitypackage.
Unity 2017.4.3f1
MRTK 2017.4.0.0-RC1
Okay I figured it out.
Unless I configured something that didn' t need to be set. I found three places that needed to be updated.


Yep, those places are (at the moment) where you'd change it. I'm working on a change that'll make this a little more configurable and simplified, especially depending on the type of pointer your cursor is attached to (you likely want the default distance further from the controllers than from your gaze, etc).
I'll also look into the observed cap above. I'm not sure what that might be.
@TakahiroMiyaura @keveleigh I had similar feedback. Thanks for opening the issue!
@keveleigh the Cap I spoke about was because I was not editing all three spots. I was only changing the DefaultCursor. I don't have any cap issues.
Has there been any talk of scaling the cursor bigger as it gets further way?
I'll be sure to make it easier to update this option in vNEXT
@gobanjoboy Thank you for the information!
@StephenHodgson ,@cre8ivepark.
Thank you for your consideration!
When it becomes to set it simple, we'll be more easer to use MRTK!
In addition,I was wondering you could provide by the initial value which set to long distance?
@keveleigh I agree. the default length feels somewhat short. it would be great if we can increase the default length.
Definitely! From my tests on Friday, 10 feels good as a default. I'll have a PR open early this week.
PR https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/2201 contained the update, and the latest release has this fix in it.
https://github.com/Microsoft/MixedRealityToolkit-Unity/releases/tag/2017.4.0.0
The controller pointer ray now gets its off-hologram distance from the FocusManager's PointingExtent, which defaults to 10. The other two locations in https://github.com/Microsoft/MixedRealityToolkit-Unity/issues/2166#issuecomment-392096374 can be left untouched.
@keveleigh
if the input is disabled and we are not gazing an object the loading cursor is not visible because it is too far. Is it possible to show the loading cursor more near to the user and leave the ray with a length of 10?
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@keveleigh I agree. the default length feels somewhat short. it would be great if we can increase the default length.