I exit the app by pressing the windows button and return to the app by selecting its open window and the positional tracking sometimes doesn't work anymore.
When I return to the app i expect the camera to behave the same way as when i left. Moving my head forward moves the camera forward.
When I return the Camera sometimes doesn't move anymore. I can still rotate it but not move.
I move forward with my head but the camera doesn't move. Instead the motion controller is moving forwards by the distance I moved my head forward.
I'll test this on the repo examples
MRTP 4
from yesterday
Experiencing the same issue. When the app is resumed from the cliff house, it loses tracking and the scene is moving with the headset. The only way to recover tracking is closing the app using x button on window and fresh start.
*This only happens when you deploy the app through Visual Studio. Unity's game mode does not show this symptom.
Tested with MotionControllerTest scene too. Shows the same symptom.
Waiting for MRTP 5
@keveleigh @StephenHodgson fixed in MRTP 5
@MrMatthias @keveleigh @StephenHodgson Confirmed with my app too. It is fixed in MRTP5 :)
Looks like GitHub didn't automatically close these issues when merged into master. I'll close these manually and look into why.
Most helpful comment
@keveleigh @StephenHodgson fixed in MRTP 5