When you dig an airlike node, you will see “unknown node” particles (unknown_node.png). This should never happen.
Why do I want to dig airlike nodes? Easy: Let's suppose I want to make an invisible but walkable, pointable and diggable block (e.g. invisible barrier), then I need this.
Example:
minetest.register_node("example:barrier", {
description = "Barrier",
drawtype = "airlike",
paramtype = "light",
inventory_image = "example_barrier_logo.png",
wield_image = "example_barrier_logo.png",
stack_max = 64,
sunlight_propagates = true,
is_ground_content = false,
groups = { cracky=3, },
})
It is possible to create a workaround for this: Just add “tiles = { blank.png }” to the node definition. Then no particles appear. But I don't like this workaround and it is ugly. Unknown node particles should normally not appear.
Tested in 0.4.15.
I guess airlike nodes should not create any dig particles unless tiles are specified.
Most helpful comment
I guess airlike nodes should not create any dig particles unless tiles are specified.