Minetest: How to combine textures with different sizes (16x16, 32x32, 64x64, ...)?

Created on 30 Jan 2017  ·  3Comments  ·  Source: minetest/minetest

I have a question about the combination of textures.
The problem is for cases where the textures resolution changes.

For example:
"[combine:16x32:0,0=default_stone.png:0,16=default_wood.png"

This code works great for reusing the default textures (16x16), but will not work if you apply an texture pack with higher resolutions (32x32, 64x64), or smaller (8x8, 4x4, 2x2)

I want to use default game textures in UV mapping to mesh. This maintains the theme of the textures packs without it being necessary to be created textures for specific texture packs.

@ Client / Audiovisuals Feature request Textures

Most helpful comment

Would be handy if we could use percentage as a value.

All 3 comments

Would be handy if we could use percentage as a value.

This functionality is at least very useful.
If there is no solution for this. I expect it to be implemented soon.

There was some work about this on #759.

Was this page helpful?
0 / 5 - 0 ratings