Minetest: Per-player customizable fog (thickness, color, ...)

Created on 26 Apr 2018  ·  3Comments  ·  Source: minetest/minetest

Issue type
  • Feature request
Summary

Drawing on ideas from #6003 and #7035 it seems that a general per-player fog feature is beneficial.

It will be a great way to increase immersion by enabling different fog thickness and color for biomes, water and other liquids, weather effects, player effects (nearsightedness, farsightedness).

My understanding is that bendeutsch has already laid the ground work for this code-wise in #6003 and that it more or less needs to be applied to this new feature, correct me if I'm wrong.

@ Client / Audiovisuals @ Script API Feature request Supported by core dev

Most helpful comment

Good feature. Currently fog distance is determined by view range, maybe fog distance can be set to the smaller of: set value, view range.

All 3 comments

Good feature. Currently fog distance is determined by view range, maybe fog distance can be set to the smaller of: set value, view range.

or maybe a function creates a balance using those values and then caches it.

Something for 5.1.0?

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