... both left and right mouse buttons won't work when using screwdriver on new doors.
https://github.com/minetest/minetest_game/blob/master/mods/doors/init.lua#L327
The screwdriver is disabled for doors on purpose. The placement is already smart enough to properly rotate the door on placement. Rotating the door with the screwdriver would require a lot of code for essentially very, very little actual use.
Just dig up the door and re-place it in the right angle.
See #451.
This is a regression with the new doors; the old behavior should be restored (maybe label this issue as "bug"?).
<sofar> Fixer: the code can't handle it. Once that is fixed, I'll allow rotation again
closing for now, feel free to reopen if needed
@pilzadam I actually intend to address this issue. Keeping it open is appropriate.
Actually I fixed that very easily :
-- Top of file
screwdriver = screwdriver or {}
-- Inside node definitions
on_rotate = screwdriver.rotate_simple
I intend to allow full rotation of doors, including sideways, upside-down, etc.
I'm happy with screwdrivers being disabled for doors. Trapdoors are useful in other orientations, doors not so much.
partially fixed by #1230
The lack of complex rotations is not an issue so closing.
Most helpful comment
I intend to allow full rotation of doors, including sideways, upside-down, etc.