Platform: Android
Build: 9442.
Issue: *i made a list of ALL items that can't be disable with a processor.
*
I recommend make a disable version of:
Nodes, all transportation items, solar panels, command center, memory cell, display, vault, container, liquid tank
but i think that the transportation items is the most important here
I forgot diode on the screenshot, Don't forget diode :)
Ye i know that the most part of the issue isn't a bug, but i don't want to spam you with issues/pull requests, talking about all these blocks individually, so i put everything in one issue to help you :D
It's YOUR game, you add a disable version of what you want
Steps to reproduce:
Link to mod(s) used, if applicable:
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How on earth would you expect disabled power nodes, command center, vaults, containers, and liquid junctions, even work?
Also why would you want a memory cell disabled in the first place?
Oh man i forgot diode
How on earth would you expect disabled power nodes, command center, amd liquid junctions even work?
Also why would you want a memory cell disabled in the first place?
THIS IS THE ITEMS THAT DONT HAVE A DISABLED VERSION
How on earth would you expect disabled power nodes, command center, amd liquid junctions even work?
Also why would you want a memory cell disabled in the first place?THIS IS THE ITEMS THAT DONT HAVE A DISABLED VERSION
Answer my question.
I don't see a logical explanation why you want the memory cell to be disabled..
I don't see a logical explanation why you want the memory cell to be disabled..
I just make list of items that don't have a disabled version only
I don't want nothing
DON'T FORGET DIODE ANUKE
How on earth would you expect disabled power nodes, command center, vaults, containers, and liquid junctions, even work?
Also why would you want a memory cell disabled in the first place?
disabled power nodes simply don't transfer power
command center doesn't even exist
vaults and containers stop accepting/unloading
liquid junctions just stop working
i'm sure there's some niche use case for disabling a memory cell
I recommend make a disable version of:
Nodes, all transportation items, solar panels, command center, memory cell, display, vault, container, liquid tank
i feel like this should be a feature request and not a bug, because there's no unintended bugs here
_i recommend_ anuke do what he want with his game
Again, dont forget diode anuke
@ILiekMelons Command Centers Exist. Again.
Also I don't really see a point in disabling memory cells.
You can store a lot in them. And what would happen if a processor access a disabled memory cell....
@ILiekMelons Command Centers Exist. Again_.
Also I don't really see a point in disabling memory cells.
You can store a lot in them. And what would happen if a processor access a disabled memory cell....
happen if a processor access a disabled - memory cell...
Nothing
Probably the game will crash but this is fixeable
i feel like this should be a feature request and not a bug, because there's no unintended bugs here
Its a bug, because all liquid transportation items isn't... Disable, able? And it is a bug
A make this to not spam anuke of millions of issues
A make this to not spam anuke of millions of issues
...talking about all these blocks, i think it's better put everything in one issue
Some things that won't be changed:
Some things that won't be changed:
- Vault/container: They don't do anything on their own. Disabling doesn't make any sense.
- Display/message/memory: Same as above.
- Power nodes: These aren't counted as being part of the network and will not be disable-able. They do not 'conduct' power.
- Batteries: No intuitive way for them to get disabled.
- Command center: Doesn't actively do anything.
The nodes is for we can make a logic system that cut off the energy of something, if you dont want to make a disabled version of nodes, you can make a disabled version of batteries, if when disable, stop conducting energy, with this will be possible a lot of things, please reconsider
@Anuken ;D
I will do neither. If you want isolated networks, use disabled diodes.
I will do neither. If you want isolated networks, use disabled diodes.
Ok ;D