Mindustry: All items that can't be disable with a processor

Created on 26 Aug 2020  路  24Comments  路  Source: Anuken/Mindustry

Platform: Android

Build: 9442.

Issue: *i made a list of ALL items that can't be disable with a processor.

Screenshot_2020-08-26-16-24-54.png*

I recommend make a disable version of:
Nodes, all transportation items, solar panels, command center, memory cell, display, vault, container, liquid tank

but i think that the transportation items is the most important here


I forgot diode on the screenshot, Don't forget diode :)


Ye i know that the most part of the issue isn't a bug, but i don't want to spam you with issues/pull requests, talking about all these blocks individually, so i put everything in one issue to help you :D


It's YOUR game, you add a disable version of what you want


Steps to reproduce:

Link to mod(s) used, if applicable:

Crash report, if applicable:

Place an X (no spaces) between the brackets to confirm that you have read the line below.

  • [x] I have searched the closed and open issues to make sure that this problem has not already been reported.
bug

All 24 comments

Press f to pay respects to anuke

How on earth would you expect disabled power nodes, command center, vaults, containers, and liquid junctions, even work?

Also why would you want a memory cell disabled in the first place?

Oh man i forgot diode

How on earth would you expect disabled power nodes, command center, amd liquid junctions even work?

Also why would you want a memory cell disabled in the first place?

THIS IS THE ITEMS THAT DONT HAVE A DISABLED VERSION

How on earth would you expect disabled power nodes, command center, amd liquid junctions even work?
Also why would you want a memory cell disabled in the first place?

THIS IS THE ITEMS THAT DONT HAVE A DISABLED VERSION

Answer my question.

I don't see a logical explanation why you want the memory cell to be disabled..

I don't see a logical explanation why you want the memory cell to be disabled..

I just make list of items that don't have a disabled version only

I don't want nothing

DON'T FORGET DIODE ANUKE

How on earth would you expect disabled power nodes, command center, vaults, containers, and liquid junctions, even work?

Also why would you want a memory cell disabled in the first place?

disabled power nodes simply don't transfer power
command center doesn't even exist
vaults and containers stop accepting/unloading
liquid junctions just stop working

i'm sure there's some niche use case for disabling a memory cell

I recommend make a disable version of:
Nodes, all transportation items, solar panels, command center, memory cell, display, vault, container, liquid tank

i feel like this should be a feature request and not a bug, because there's no unintended bugs here

_i recommend_ anuke do what he want with his game

Again, dont forget diode anuke

@ILiekMelons Command Centers Exist. Again.

Also I don't really see a point in disabling memory cells.
You can store a lot in them. And what would happen if a processor access a disabled memory cell....

@ILiekMelons Command Centers Exist. Again_.

Also I don't really see a point in disabling memory cells.
You can store a lot in them. And what would happen if a processor access a disabled memory cell....

happen if a processor access a disabled - memory cell...

Nothing

Probably the game will crash but this is fixeable

i feel like this should be a feature request and not a bug, because there's no unintended bugs here

Its a bug, because all liquid transportation items isn't... Disable, able? And it is a bug

A make this to not spam anuke of millions of issues

A make this to not spam anuke of millions of issues

...talking about all these blocks, i think it's better put everything in one issue

Some things that won't be changed:

  • Vault/container: They don't do anything on their own. Disabling doesn't make any sense.
  • Display/message/memory: Same as above.
  • Power nodes: These aren't counted as being part of the network and will not be disable-able. They do not 'conduct' power.
  • Batteries: No intuitive way for them to get disabled.
  • Command center: Doesn't actively do anything.

Some things that won't be changed:

  • Vault/container: They don't do anything on their own. Disabling doesn't make any sense.
  • Display/message/memory: Same as above.
  • Power nodes: These aren't counted as being part of the network and will not be disable-able. They do not 'conduct' power.
  • Batteries: No intuitive way for them to get disabled.
  • Command center: Doesn't actively do anything.

The nodes is for we can make a logic system that cut off the energy of something, if you dont want to make a disabled version of nodes, you can make a disabled version of batteries, if when disable, stop conducting energy, with this will be possible a lot of things, please reconsider

@Anuken ;D

I will do neither. If you want isolated networks, use disabled diodes.

I will do neither. If you want isolated networks, use disabled diodes.

Ok ;D

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