Mindustry: buggy pathfinding when controlling a group of ground/naval units (intended?)

Created on 24 Nov 2020  路  3Comments  路  Source: Anuken/Mindustry

Platform: Any

Build: 20048

Issue: ground and naval units following a player get easily stuck in walls, they simply try to walk in the same direction, if this is intended, should be implemented some pathfinding because this is certainly annoying

demonstration in Overgrowth
image

Steps to reproduce: press G to control a bunch of ground units and pass through some obstacles

Link(s) to mod(s) used: none

Save file: testing map

Crash report: no crash


Place an X (no spaces) between the brackets to confirm that you have read the line below.

  • [X] I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.
  • [X] I have searched the closed and open issues to make sure that this problem has not already been reported.
bug

Most helpful comment

There _is_ no pathfinding, and there isn't supposed to be.

they should have pathfinding, because otherwise commanding units becomes painful.

#suggestions

All 3 comments

There is no pathfinding, and there isn't supposed to be.

There _is_ no pathfinding, and there isn't supposed to be.

they should have pathfinding, because otherwise commanding units becomes painful.

#suggestions

There _is_ no pathfinding, and there isn't supposed to be.

they should have pathfinding, because otherwise commanding units becomes painful.

~#suggestions~

they are already painful to move, specially slow units like mace

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