Mindustry: Placing conveyors belts in pause mode doesn't generate the correct corners tiles

Created on 1 Oct 2019  路  3Comments  路  Source: Anuken/Mindustry

Platform: Windows

Build: steam build 86

Issue: When I place conveyor belts in pause in a sequence, I expect the game to create the proper corner tiles, but it doesn't. It does work as expected when I do it without pause.

I played pretty much the whole campaign and this is the only frustrating thing I've come across in the UI so far.

With pause:
20191001_021952

Without pause:
20191001_022137

Most helpful comment

If you don't consider this as a bug, please, at least consider it as a feature request.
I'm pretty sure a lot of players would love not having to fiddle with the corners when working in Pause (saving precious time between waves).

EDIT: I also noticed this is even more common in the android version as you can reproduce it without pause (before you "confirm" the placement)

All 3 comments

This isn't a bug. The previews are just the block sprite, they don't possess all the special auto-tiling intricacies of the block itself. This preview auto-tiling only works in very specific situations. If you attempt to place conveyors out of order, you'll run into the same problem.

Actually proper chaining of belt placement commands in any situation would be great. Especially on mobile where placing long distance belts with many corners is a pain in the neck.
Ideally, using junctions when there's intersections with other belts.

If you don't consider this as a bug, please, at least consider it as a feature request.
I'm pretty sure a lot of players would love not having to fiddle with the corners when working in Pause (saving precious time between waves).

EDIT: I also noticed this is even more common in the android version as you can reproduce it without pause (before you "confirm" the placement)

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