I am new to this and in the search to optimize reconstruction process I am having a hard time figuring out the difference between MeshResampling and MeshDecimate tool. They both seem to do much the same.
I did read this:
https://meshroom-manual.readthedocs.io/en/latest/node-reference/nodes/MeshResampling.html
But it doesnt say much. Anyone have an example of the difference when say use 0.5 ratio on both. Which will you use for what?
MeshDecimate kills vertices to reduce the density, so the vertices at the end already exist in the original mesh.
MeshResampling will recreate vertices on the surface with a uniform density, so there is no common vertice with the original mesh.
MeshDecimate kills vertices to reduce the density, so the vertices at the end already exist in the original mesh.
MeshResampling will recreate vertices on the surface with a uniform density, so there is no common vertice with the original mesh.
Could you elaborate more on this for a newbie? When will you use what? Are there some cases where one is better than the other? How will it affect the result?
@Vekolb
MeshDecimate will keep vertices that can not be removed without changing the original Mesh boundaries.
Decimated Meshes have a smaller polycount while maintaining the overall Mesh shape.
MeshResampling will recreate the Model to generate a uniform Mesh. Some Edges/Elements may get lost in this process.
Resampled Meshes may be better to modify later on in 3d modelling software.

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
This issue is closed due to inactivity. Feel free to re-open if new information is available.
Most helpful comment
@Vekolb
MeshDecimate will keep vertices that can not be removed without changing the original Mesh boundaries.
Decimated Meshes have a smaller polycount while maintaining the overall Mesh shape.
MeshResampling will recreate the Model to generate a uniform Mesh. Some Edges/Elements may get lost in this process.
Resampled Meshes may be better to modify later on in 3d modelling software.