Meshroom: MeshResampling vs MeshDecimate

Created on 26 Feb 2020  路  5Comments  路  Source: alicevision/meshroom

I am new to this and in the search to optimize reconstruction process I am having a hard time figuring out the difference between MeshResampling and MeshDecimate tool. They both seem to do much the same.
I did read this:
https://meshroom-manual.readthedocs.io/en/latest/node-reference/nodes/MeshResampling.html

But it doesnt say much. Anyone have an example of the difference when say use 0.5 ratio on both. Which will you use for what?

stale question

Most helpful comment

@Vekolb

MeshDecimate will keep vertices that can not be removed without changing the original Mesh boundaries.
Decimated Meshes have a smaller polycount while maintaining the overall Mesh shape.

MeshResampling will recreate the Model to generate a uniform Mesh. Some Edges/Elements may get lost in this process.
Resampled Meshes may be better to modify later on in 3d modelling software.

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All 5 comments

MeshDecimate kills vertices to reduce the density, so the vertices at the end already exist in the original mesh.
MeshResampling will recreate vertices on the surface with a uniform density, so there is no common vertice with the original mesh.

MeshDecimate kills vertices to reduce the density, so the vertices at the end already exist in the original mesh.
MeshResampling will recreate vertices on the surface with a uniform density, so there is no common vertice with the original mesh.

Could you elaborate more on this for a newbie? When will you use what? Are there some cases where one is better than the other? How will it affect the result?

@Vekolb

MeshDecimate will keep vertices that can not be removed without changing the original Mesh boundaries.
Decimated Meshes have a smaller polycount while maintaining the overall Mesh shape.

MeshResampling will recreate the Model to generate a uniform Mesh. Some Edges/Elements may get lost in this process.
Resampled Meshes may be better to modify later on in 3d modelling software.

gif

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