Hello there,
How I can use two graphs/apps such as Face detection and multi hand tracking in single app? IOS/android/desktop
The right solution is to merge multiple graphs into one graph and keep everything in one frame processor/calculator graph.
The quick solution is to run two frame processors/calculator graph instances for face and hand tracking separately in one app.
How I can use two graphs in one app without merging?
I changed my BUILD file like that but nothing happened
load(
"@build_bazel_rules_apple//apple:ios.bzl",
"ios_application",
)
licenses(["notice"]) # Apache 2.0
MIN_IOS_VERSION = "10.0"
# To use the 3D model instead of the default 2D model, add "--define 3D=true" to the
# bazel build command.
config_setting(
name = "use_3d_model",
define_values = {
"3D": "true",
},
)
genrule(
name = "model",
srcs = select({
"//conditions:default": ["//mediapipe/models:hand_landmark.tflite"],
":use_3d_model": ["//mediapipe/models:hand_landmark_3d.tflite"],
}),
outs = ["hand_landmark.tflite"],
cmd = "cp $< $@",
)
ios_application(
name = "MultiHandTrackingGpuApp",
bundle_id = "com.google.am7.MultiHandTrackingGpu",
families = [
"iphone",
"ipad",
],
infoplists = ["Info.plist"],
minimum_os_version = MIN_IOS_VERSION,
provisioning_profile = "//mediapipe/examples/ios:provisioning_profile",
deps = [
":MultiHandTrackingGpuAppLibrary",
"@ios_opencv//:OpencvFramework",
],
)
objc_library(
name = "MultiHandTrackingGpuAppLibrary",
srcs = [
"AppDelegate.m",
"ViewController.mm",
"main.m",
],
hdrs = [
"AppDelegate.h",
"ViewController.h",
],
data = [
"Base.lproj/LaunchScreen.storyboard",
"Base.lproj/Main.storyboard",
":model",
"//mediapipe/graphs/hand_tracking:multi_hand_tracking_mobile_gpu_binary_graph",
"//mediapipe/graphs/face_detection:mobile_gpu_binary_graph",
"//mediapipe/models:palm_detection.tflite",
"//mediapipe/models:palm_detection_labelmap.txt",
"//mediapipe/models:face_detection_front.tflite",
"//mediapipe/models:face_detection_front_labelmap.txt",
],
sdk_frameworks = [
"AVFoundation",
"CoreGraphics",
"CoreMedia",
"UIKit",
],
deps = [
"//mediapipe/objc:mediapipe_framework_ios",
"//mediapipe/objc:mediapipe_input_sources_ios",
"//mediapipe/objc:mediapipe_layer_renderer",
] + select({
"//mediapipe:ios_i386": [],
"//mediapipe:ios_x86_64": [],
"//conditions:default": [
"//mediapipe/graphs/hand_tracking:multi_hand_mobile_calculators",
"//mediapipe/graphs/face_detection:mobile_calculators",
"//mediapipe/framework/formats:landmark_cc_proto",
"//mediapipe/framework/formats:rect_cc_proto"
],
}),
)
Also, I tried to change the multi_hand_tracking_mobile.pbtxt graph like that but app chrashed

the subgraph multi_hand_renderer_gpu.pbtxt

Fixed and work perfectly with a lot of edits but it will help many people.
Let's start
Change multi_hand_tracking_mobile.pbtxt main graph with this:
# MediaPipe graph that performs multi-hand tracking with TensorFlow Lite on GPU.
# Used in the examples in
# mediapipe/examples/android/src/java/com/mediapipe/apps/multihandtrackinggpu.
# Images coming into and out of the graph.
input_stream: "input_video"
output_stream: "output_video"
# Throttles the images flowing downstream for flow control. It passes through
# the very first incoming image unaltered, and waits for downstream nodes
# (calculators and subgraphs) in the graph to finish their tasks before it
# passes through another image. All images that come in while waiting are
# dropped, limiting the number of in-flight images in most part of the graph to
# 1. This prevents the downstream nodes from queuing up incoming images and data
# excessively, which leads to increased latency and memory usage, unwanted in
# real-time mobile applications. It also eliminates unnecessarily computation,
# e.g., the output produced by a node may get dropped downstream if the
# subsequent nodes are still busy processing previous inputs.
node {
calculator: "FlowLimiterCalculator"
input_stream: "input_video"
input_stream: "FINISHED:multi_hand_rects"
input_stream_info: {
tag_index: "FINISHED"
back_edge: true
}
output_stream: "throttled_input_video"
}
# Determines if an input vector of NormalizedRect has a size greater than or
# equal to the provided min_size.
node {
calculator: "NormalizedRectVectorHasMinSizeCalculator"
input_stream: "ITERABLE:prev_multi_hand_rects_from_landmarks"
output_stream: "prev_has_enough_hands"
node_options: {
[type.googleapis.com/mediapipe.CollectionHasMinSizeCalculatorOptions] {
# This value can be changed to support tracking arbitrary number of hands.
# Please also remember to modify max_vec_size in
# ClipVectorSizeCalculatorOptions in
# mediapipe/graphs/hand_tracking/subgraphs/multi_hand_detection_gpu.pbtxt
min_size: 2
}
}
}
# Drops the incoming image if the previous frame had at least N hands.
# Otherwise, passes the incoming image through to trigger a new round of hand
# detection in MultiHandDetectionSubgraph.
node {
calculator: "GateCalculator"
input_stream: "throttled_input_video"
input_stream: "DISALLOW:prev_has_enough_hands"
output_stream: "multi_hand_detection_input_video"
node_options: {
[type.googleapis.com/mediapipe.GateCalculatorOptions] {
empty_packets_as_allow: true
}
}
}
# Subgraph that detections hands (see multi_hand_detection_gpu.pbtxt).
node {
calculator: "MultiHandDetectionSubgraph"
input_stream: "multi_hand_detection_input_video"
output_stream: "DETECTIONS:multi_palm_detections"
output_stream: "NORM_RECTS:multi_palm_rects"
}
# Subgraph that localizes hand landmarks for multiple hands (see
# multi_hand_landmark.pbtxt).
node {
calculator: "MultiHandLandmarkSubgraph"
input_stream: "IMAGE:throttled_input_video"
input_stream: "NORM_RECTS:multi_hand_rects"
output_stream: "LANDMARKS:multi_hand_landmarks"
output_stream: "NORM_RECTS:multi_hand_rects_from_landmarks"
}
# Caches a hand rectangle fed back from MultiHandLandmarkSubgraph, and upon the
# arrival of the next input image sends out the cached rectangle with the
# timestamp replaced by that of the input image, essentially generating a packet
# that carries the previous hand rectangle. Note that upon the arrival of the
# very first input image, an empty packet is sent out to jump start the
# feedback loop.
node {
calculator: "PreviousLoopbackCalculator"
input_stream: "MAIN:throttled_input_video"
input_stream: "LOOP:multi_hand_rects_from_landmarks"
input_stream_info: {
tag_index: "LOOP"
back_edge: true
}
output_stream: "PREV_LOOP:prev_multi_hand_rects_from_landmarks"
}
# Performs association between NormalizedRect vector elements from previous
# frame and those from the current frame if MultiHandDetectionSubgraph runs.
# This calculator ensures that the output multi_hand_rects vector doesn't
# contain overlapping regions based on the specified min_similarity_threshold.
node {
calculator: "AssociationNormRectCalculator"
input_stream: "prev_multi_hand_rects_from_landmarks"
input_stream: "multi_palm_rects"
output_stream: "multi_hand_rects"
node_options: {
[type.googleapis.com/mediapipe.AssociationCalculatorOptions] {
min_similarity_threshold: 0.5
}
}
}
node {
calculator: "FaceDetectionSubgraph"
input_stream: "IMAGE:throttled_input_video"
output_stream: "DETECTIONS:face_detections"
}
# Subgraph that renders annotations and overlays them on top of the input
# images (see multi_hand_renderer_gpu.pbtxt).
node {
calculator: "MultiHandRendererSubgraph"
input_stream: "IMAGE:throttled_input_video"
input_stream: "DETECTIONS:0:multi_palm_detections"
input_stream: "DETECTIONS:1:face_detections"
input_stream: "LANDMARKS:multi_hand_landmarks"
input_stream: "NORM_RECTS:0:multi_palm_rects"
input_stream: "NORM_RECTS:1:multi_hand_rects"
output_stream: "IMAGE:output_video"
}

In mediapipe/mediapipe/graphs/hand_tracking/BUILD file add after:
cc_library(
name = "multi_hand_mobile_calculators",
deps = [
this:
"//mediapipe/graphs/hand_tracking/subgraphs:multi_hand_detection_gpu",
Will be like this:
cc_library(
name = "multi_hand_mobile_calculators",
deps = [
"//mediapipe/calculators/core:flow_limiter_calculator",
"//mediapipe/calculators/core:gate_calculator",
"//mediapipe/calculators/core:previous_loopback_calculator",
"//mediapipe/calculators/util:association_norm_rect_calculator",
"//mediapipe/calculators/util:collection_has_min_size_calculator",
"//mediapipe/graphs/hand_tracking/subgraphs:multi_hand_detection_gpu",
"//mediapipe/graphs/hand_tracking/subgraphs:face_detection_mobile_gpu",
"//mediapipe/graphs/hand_tracking/subgraphs:multi_hand_landmark_gpu",
"//mediapipe/graphs/hand_tracking/subgraphs:multi_hand_renderer_gpu",
],
)
Then, go to mediapipe/mediapipe/graphs/hand_tracking/subgraph/BUILD file add after:
package(default_visibility = ["//visibility:public"])
this
mediapipe_simple_subgraph(
name = "face_detection_mobile_gpu",
graph = "face_detection_mobile_gpu.pbtxt",
register_as = "FaceDetectionSubgraph",
deps = [
"//mediapipe/calculators/core:flow_limiter_calculator",
"//mediapipe/calculators/image:image_transformation_calculator",
"//mediapipe/calculators/image:image_properties_calculator",
"//mediapipe/calculators/tflite:ssd_anchors_calculator",
"//mediapipe/calculators/tflite:tflite_converter_calculator",
"//mediapipe/calculators/tflite:tflite_inference_calculator",
"//mediapipe/calculators/tflite:tflite_tensors_to_detections_calculator",
"//mediapipe/calculators/util:annotation_overlay_calculator",
"//mediapipe/calculators/tflite:tflite_tensors_to_floats_calculator",
"//mediapipe/calculators/tflite:tflite_tensors_to_landmarks_calculator",
"//mediapipe/calculators/util:detection_label_id_to_text_calculator",
"//mediapipe/calculators/util:detection_letterbox_removal_calculator",
"//mediapipe/calculators/util:detections_to_render_data_calculator",
"//mediapipe/calculators/util:detections_to_rects_calculator",
"//mediapipe/calculators/util:non_max_suppression_calculator",
"//mediapipe/calculators/util:rect_transformation_calculator",
"//mediapipe/gpu:gpu_buffer_to_image_frame_calculator",
"//mediapipe/gpu:image_frame_to_gpu_buffer_calculator",
],
)
In the same folder, subgprah create a new file with name face_detection_mobile_gpu.pbtxt
Then put this :
type: "FaceDetectionSubgraph"
# Images on GPU coming into and out of the graph.
input_stream: "IMAGE:input_video"
output_stream: "DETECTIONS:output_detections"
# Transforms the input image on GPU to a 128x128 image. To scale the input
# image, the scale_mode option is set to FIT to preserve the aspect ratio,
# resulting in potential letterboxing in the transformed image.
node: {
calculator: "ImageTransformationCalculator"
input_stream: "IMAGE_GPU:input_video"
output_stream: "IMAGE_GPU:transformed_input_video"
output_stream: "LETTERBOX_PADDING:letterbox_padding"
node_options: {
[type.googleapis.com/mediapipe.ImageTransformationCalculatorOptions] {
output_width: 128
output_height: 128
scale_mode: FIT
}
}
}
# Converts the transformed input image on GPU into an image tensor stored as a
# TfLiteTensor.
node {
calculator: "TfLiteConverterCalculator"
input_stream: "IMAGE_GPU:transformed_input_video"
output_stream: "TENSORS_GPU:image_tensor"
}
# Runs a TensorFlow Lite model on GPU that takes an image tensor and outputs a
# vector of tensors representing, for instance, detection boxes/keypoints and
# scores.
node {
calculator: "TfLiteInferenceCalculator"
input_stream: "TENSORS_GPU:image_tensor"
output_stream: "TENSORS_GPU:detection_tensors"
node_options: {
[type.googleapis.com/mediapipe.TfLiteInferenceCalculatorOptions] {
model_path: "mediapipe/models/face_detection_front.tflite"
}
}
}
# Generates a single side packet containing a vector of SSD anchors based on
# the specification in the options.
node {
calculator: "SsdAnchorsCalculator"
output_side_packet: "anchors"
node_options: {
[type.googleapis.com/mediapipe.SsdAnchorsCalculatorOptions] {
num_layers: 4
min_scale: 0.1484375
max_scale: 0.75
input_size_height: 128
input_size_width: 128
anchor_offset_x: 0.5
anchor_offset_y: 0.5
strides: 8
strides: 16
strides: 16
strides: 16
aspect_ratios: 1.0
fixed_anchor_size: true
}
}
}
# Decodes the detection tensors generated by the TensorFlow Lite model, based on
# the SSD anchors and the specification in the options, into a vector of
# detections. Each detection describes a detected object.
node {
calculator: "TfLiteTensorsToDetectionsCalculator"
input_stream: "TENSORS_GPU:detection_tensors"
input_side_packet: "ANCHORS:anchors"
output_stream: "DETECTIONS:detections"
node_options: {
[type.googleapis.com/mediapipe.TfLiteTensorsToDetectionsCalculatorOptions] {
num_classes: 1
num_boxes: 896
num_coords: 16
box_coord_offset: 0
keypoint_coord_offset: 4
num_keypoints: 6
num_values_per_keypoint: 2
sigmoid_score: true
score_clipping_thresh: 100.0
reverse_output_order: true
x_scale: 128.0
y_scale: 128.0
h_scale: 128.0
w_scale: 128.0
min_score_thresh: 0.75
}
}
}
# Performs non-max suppression to remove excessive detections.
node {
calculator: "NonMaxSuppressionCalculator"
input_stream: "detections"
output_stream: "filtered_detections"
node_options: {
[type.googleapis.com/mediapipe.NonMaxSuppressionCalculatorOptions] {
min_suppression_threshold: 0.3
overlap_type: INTERSECTION_OVER_UNION
algorithm: WEIGHTED
return_empty_detections: true
}
}
}
# Maps detection label IDs to the corresponding label text ("Face"). The label
# map is provided in the label_map_path option.
node {
calculator: "DetectionLabelIdToTextCalculator"
input_stream: "filtered_detections"
output_stream: "labeled_detections"
node_options: {
[type.googleapis.com/mediapipe.DetectionLabelIdToTextCalculatorOptions] {
label_map_path: "mediapipe/models/face_detection_front_labelmap.txt"
}
}
}
# Adjusts detection locations (already normalized to [0.f, 1.f]) on the
# letterboxed image (after image transformation with the FIT scale mode) to the
# corresponding locations on the same image with the letterbox removed (the
# input image to the graph before image transformation).
node {
calculator: "DetectionLetterboxRemovalCalculator"
input_stream: "DETECTIONS:labeled_detections"
input_stream: "LETTERBOX_PADDING:letterbox_padding"
output_stream: "DETECTIONS:output_detections"
}

In the same folder, subgprah go to multi_hand_renderer_gpu.pbtxt and replace with this
# MediaPipe multi-hand tracking rendering subgraph.
type: "MultiHandRendererSubgraph"
input_stream: "IMAGE:input_image"
# A vector of NormalizedLandmarks, one for each hand.
input_stream: "LANDMARKS:multi_hand_landmarks"
# A vector of NormalizedRect, one for each hand.
input_stream: "NORM_RECTS:0:multi_palm_rects"
# A vector of NormalizedRect, one for each hand.
input_stream: "NORM_RECTS:1:multi_hand_rects"
# A vector of Detection, one for each hand.
input_stream: "DETECTIONS:0:palm_detections"
# A vector of Face Detection.
input_stream: "DETECTIONS:1:face_detections"
output_stream: "IMAGE:output_image"
# Converts detections to drawing primitives for annotation overlay.
node {
calculator: "DetectionsToRenderDataCalculator"
input_stream: "DETECTIONS:palm_detections"
output_stream: "RENDER_DATA:detection_render_data"
node_options: {
[type.googleapis.com/mediapipe.DetectionsToRenderDataCalculatorOptions] {
thickness: 4.0
color { r: 0 g: 255 b: 0 }
}
}
}
node {
calculator: "DetectionsToRenderDataCalculator"
input_stream: "DETECTIONS:face_detections"
output_stream: "RENDER_DATA:face_detection_render_data"
node_options: {
[type.googleapis.com/mediapipe.DetectionsToRenderDataCalculatorOptions] {
thickness: 9.0
color { r: 255 g: 0 b: 0 }
}
}
}
# Converts normalized rects to drawing primitives for annotation overlay.
node {
calculator: "RectToRenderDataCalculator"
input_stream: "NORM_RECTS:multi_hand_rects"
output_stream: "RENDER_DATA:multi_hand_rects_render_data"
node_options: {
[type.googleapis.com/mediapipe.RectToRenderDataCalculatorOptions] {
filled: false
color { r: 255 g: 0 b: 0 }
thickness: 4.0
}
}
}
# Converts normalized rects to drawing primitives for annotation overlay.
node {
calculator: "RectToRenderDataCalculator"
input_stream: "NORM_RECTS:multi_palm_rects"
output_stream: "RENDER_DATA:multi_palm_rects_render_data"
node_options: {
[type.googleapis.com/mediapipe.RectToRenderDataCalculatorOptions] {
filled: false
color { r: 125 g: 0 b: 122 }
thickness: 4.0
}
}
}
# Outputs each element of multi_palm_landmarks at a fake timestamp for the rest
# of the graph to process. At the end of the loop, outputs the BATCH_END
# timestamp for downstream calculators to inform them that all elements in the
# vector have been processed.
node {
calculator: "BeginLoopNormalizedLandmarkListVectorCalculator"
input_stream: "ITERABLE:multi_hand_landmarks"
output_stream: "ITEM:single_hand_landmarks"
output_stream: "BATCH_END:landmark_timestamp"
}
# Converts landmarks to drawing primitives for annotation overlay.
node {
calculator: "LandmarksToRenderDataCalculator"
input_stream: "NORM_LANDMARKS:single_hand_landmarks"
output_stream: "RENDER_DATA:single_hand_landmark_render_data"
node_options: {
[type.googleapis.com/mediapipe.LandmarksToRenderDataCalculatorOptions] {
landmark_connections: 0
landmark_connections: 1
landmark_connections: 1
landmark_connections: 2
landmark_connections: 2
landmark_connections: 3
landmark_connections: 3
landmark_connections: 4
landmark_connections: 0
landmark_connections: 5
landmark_connections: 5
landmark_connections: 6
landmark_connections: 6
landmark_connections: 7
landmark_connections: 7
landmark_connections: 8
landmark_connections: 5
landmark_connections: 9
landmark_connections: 9
landmark_connections: 10
landmark_connections: 10
landmark_connections: 11
landmark_connections: 11
landmark_connections: 12
landmark_connections: 9
landmark_connections: 13
landmark_connections: 13
landmark_connections: 14
landmark_connections: 14
landmark_connections: 15
landmark_connections: 15
landmark_connections: 16
landmark_connections: 13
landmark_connections: 17
landmark_connections: 0
landmark_connections: 17
landmark_connections: 17
landmark_connections: 18
landmark_connections: 18
landmark_connections: 19
landmark_connections: 19
landmark_connections: 20
landmark_color { r: 255 g: 0 b: 0 }
connection_color { r: 0 g: 255 b: 0 }
thickness: 4.0
}
}
}
# Collects a RenderData object for each hand into a vector. Upon receiving the
# BATCH_END timestamp, outputs the vector of RenderData at the BATCH_END
# timestamp.
node {
calculator: "EndLoopRenderDataCalculator"
input_stream: "ITEM:single_hand_landmark_render_data"
input_stream: "BATCH_END:landmark_timestamp"
output_stream: "ITERABLE:multi_hand_landmarks_render_data"
}
# Draws annotations and overlays them on top of the input images. Consumes
# a vector of RenderData objects and draws each of them on the input frame.
node {
calculator: "AnnotationOverlayCalculator"
input_stream: "IMAGE_GPU:input_image"
input_stream: "detection_render_data"
input_stream: "face_detection_render_data"
input_stream: "multi_hand_rects_render_data"
input_stream: "multi_palm_rects_render_data"
input_stream: "VECTOR:0:multi_hand_landmarks_render_data"
output_stream: "IMAGE_GPU:output_image"
}

Let's test out work on IOS
let's go to mediapipe/mediapipe/examples/ios/multihandtrackinggpu/BUILD and add after:
"//mediapipe/graphs/hand_tracking:multi_hand_tracking_mobile_gpu_binary_graph",
this:
"//mediapipe/models:face_detection_front.tflite",
"//mediapipe/models:face_detection_front_labelmap.txt",
and after
"//mediapipe/graphs/hand_tracking:multi_hand_mobile_calculators",
add this
"//mediapipe/framework/formats:detection_cc_proto"
Finally, let's get face landmarksponits go to mediapipe/mediapipe/examples/ios/multihandtrackinggpu/ViewController.mm and include detection with this line
#include "mediapipe/framework/formats/detection.pb.h"
and after
static const char* kLandmarksOutputStream = "multi_hand_landmarks";
add
static const char* kFaceOutputStream = "face_detections";
and after
[newGraph addFrameOutputStream:kLandmarksOutputStream outputPacketType:MPPPacketTypeRaw];
add
[newGraph addFrameOutputStream:kFaceOutputStream outputPacketType:MPPPacketTypeRaw];
last thing after
- (void)mediapipeGraph:(MPPGraph*)graph
didOutputPacket:(const ::mediapipe::Packet&)packet
fromStream:(const std::string&)streamName
{
add
//face landmarks poins
if (streamName == kFaceOutputStream)
{
if (packet.IsEmpty())
{
NSLog(@"[TS:%lld] No face landmarks", packet.Timestamp().Value());
return;
}
const auto& multi_fac_dect = packet.Get<std::vector<::mediapipe::Detection>>();
NSLog(@"[TS:%lld] Number of face instances with rects: %lu", packet.Timestamp().Value(),
multi_fac_dect.size());
for (int face_index = 0; face_index < multi_fac_dect.size(); ++face_index)
{
const auto& location_data = multi_fac_dect[face_index].location_data();
const auto& keypoints = location_data.relative_keypoints();
NSLog(@"\tNumber of landmarks for face[%d]: %d", face_index, keypoints.size());
for (int i = 0; i < keypoints.size(); ++i)
{
const auto& keypoint = keypoints[i];
NSLog(@"\t\tFace Landmark[%d]: (%f, %f)", i, keypoint.x(),
keypoint.y());
}
}
}
Hope you find this useful and please correct me if I have any mistake.
Thanks for posting your solution! It will definitely benefit the other developers!
@7AM7 Will the above process work in giving 3D hand landmarks ? If not, can you please guide me how can I do that. I am interested in getting the 3D hand landmarks value.
Thanks in advance.
Most helpful comment
Fixed and work perfectly with a lot of edits but it will help many people.
Let's start
Change multi_hand_tracking_mobile.pbtxt main graph with this:
In mediapipe/mediapipe/graphs/hand_tracking/BUILD file add after:
this:
"//mediapipe/graphs/hand_tracking/subgraphs:multi_hand_detection_gpu",Will be like this:
Then, go to mediapipe/mediapipe/graphs/hand_tracking/subgraph/BUILD file add after:
package(default_visibility = ["//visibility:public"])this
In the same folder,
subgprahcreate a new file with nameface_detection_mobile_gpu.pbtxtThen put this :
In the same folder,
subgprahgo tomulti_hand_renderer_gpu.pbtxtand replace with thisLet's test out work on IOS
let's go to
mediapipe/mediapipe/examples/ios/multihandtrackinggpu/BUILDand add after:"//mediapipe/graphs/hand_tracking:multi_hand_tracking_mobile_gpu_binary_graph",this:
and after
"//mediapipe/graphs/hand_tracking:multi_hand_mobile_calculators",add this
"//mediapipe/framework/formats:detection_cc_proto"Finally, let's get face landmarksponits go to
mediapipe/mediapipe/examples/ios/multihandtrackinggpu/ViewController.mmand include detection with this line#include "mediapipe/framework/formats/detection.pb.h"and after
static const char* kLandmarksOutputStream = "multi_hand_landmarks";add
static const char* kFaceOutputStream = "face_detections";and after
[newGraph addFrameOutputStream:kLandmarksOutputStream outputPacketType:MPPPacketTypeRaw];add
[newGraph addFrameOutputStream:kFaceOutputStream outputPacketType:MPPPacketTypeRaw];last thing after
add
Hope you find this useful and please correct me if I have any mistake.