Hi, I am using the plugin version 5.5.3
I am trying to render multiple animations using one canvas context but I am having some problems:
scaleMode key inside the redererSettings object? and is it even relevant for when you're rendering using canvas context?preserveAspectRatio values they start flickeringsetSubframe have any impact on canvas render?For context here's what I am trying to achieve:
I have a bunch of different characters, they're always facing right when I export them from AE, but using the canvas renderer and the context I want to be able to position them to the opposite sides of the screen, and also flip one of them similar to what you can achieve by using transform: scaleX(-1);
And also I want to be able to render an animated background on that same canvas, is that possible? would it have any performance benefits by doing all in one canvas as opposed to multiple canvas?
my reasoning is: since I want them all to be synced and the same frame rate then it makes more sense to have just one canvas for it and it also sounds like it would be more performant, but I am not 100% sure if this is true.
Here's a sample link of what I am trying to do... notice that I am changing the position of the elements inside the canvas using preserveAspectRatio which is not ideal... but it was the only way I found of changing the position of the elements
here's what's displayed:

love this plugin and any feedback is appreciated thanks!
thanks for the support @bodymovin I will try your suggestions 馃帀
Sure, let me know if you need anything else.
Most helpful comment
Sure, let me know if you need anything else.