Lila: Display captured pieces in analysis board

Created on 8 Jan 2015  路  16Comments  路  Source: ornicar/lila

It would be nice if the captured pieces were displayed in the analysis board. This should apply both to the analysis board of correspondence chess and the analysis board of a shorter time controls.

feature no scala

Most helpful comment

A must-have feature! A material difference should be there.

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Real time games have no analysis board.

I meant the board that you get when you click on the "Analysis" button after a game has finished.

Could you elaborate a bit?

I couldn't find a way to integrate it nicely in the analysis UI.

Thank you for your response. To be honest, I was thinking of something similar to the Real Time board, i.e. to decrease the size of the variations panel and display the captured pieces on the top and the bottom of it.

All in all, what I am suggesting, is to go from this analysis board:

analysis board

to something more similar to this:
regular UI

That's what I meant by "nicely". It isn't.

I don't really get your definition of "nice"... If the design with the captured pieces is good enough for the "play" board, I can't understand why it is not good enough for the analysis board.

The main thing is that we don't want to massively reduce the size of the move list, _especially_ in analysis mode. A lot of players do not use the various functions of analysis mode, they just go there for the expanded move list.

You need to find a solution that (a) does not reduce the size of the move display and (b) does not appear completely different from the standard display (for reasons of user experience and discoverability) i.e. the two captured piece displays must be in a similar location across both analysis and game view.

How about here?


Honestly, it's normally a UI no-no to move elements around like that, but I think it's acceptable since so many people ask for it.

Then again. Would a reduced move list be that bad? I think it would be bad at minimum zoom perhaps, where everything looks kind of cluttered on my screen (but it's much better on my old low res screen). Most players don't err in the first 10 moves, so if you must, you could do it like the way pmav suggested. People really want this, afterall.

Idea 2: Provide "moves" tab and "captured pieces / notes" tab to switch between.

with the reformed analysis page layout for the plates in crazyhouse, it's probably possible (and reasonable) to replicate the cemetery for showing captured pieces with it

Biggest missing feature of Lichess for me. Please consider adding to the roadmap!

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A must-have feature! A material difference should be there.

I couldn't find a way to integrate it nicely in the analysis UI.

An option to just have a number (like +2 or 0) behind each move (showing the material balance) would be very helpful to me (similar to how it is shown with Stockfish local analysis), like this:

image

If that is too much clutter, only showing it for the current game position (with red rectangle) and the current position would be enough.

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