All features mentioned in the README as "untested" for iOS are virtually all implemented, although just not 100% confirmed through testing.
If an untested feature works for you, I would be grateful if you could report that below and I will reflect that in the README.
I am using iOS. I found sound from assets is not working.
Thanks @codeeuser , if you encounter a bug, I would suggest opening a new issue / bug report, supplying information such as the error logs and example code used to reproduce the bug.
Can you confirm whether anything did work?
Hello,
Audio streaming from URL is not working on an iPhone 4s with iOS 9.3.6. Just_audio doesn't output any message. Audio_service is wrapped around it but also tried with an AudioPlayer by itself. I have the wifi turned on.
On an iPhone 5 (iOS 10.3.1) simulator, XCode raises these errors :
Undefined symbol: _FlutterMethodNotImplemented
Undefined symbol: _FlutterEndOfEventStream
Undefined symbol: _OBJC_CLASS_$_FlutterEventChannel
Undefined symbol: _OBJC_CLASS_$_FlutterCallbackCache
Undefined symbol: _OBJC_CLASS_$_FlutterEngine
Undefined symbol: _OBJC_CLASS_$_FlutterMethodChannel
There is also a number of warnings. Here is a screenshot : https://imgur.com/a/PteK1Zx
On iPhone 5s (iOS 10.3.1) simulator (and iPhones above), it works fine. I couldn't try a 4s simulator.
Tested read from file from iOS with mp3 files and it works as expected.
One disclaimer: the AVPlayer apparently can't play files without an extension (.mp3). Be sure to add it when saving files locally to be played.
Models where tests were conducted:
What is the status on this? The lack of confirmed iOS support is the one thing that is making me hesitate to switch to this library.
I have been using this player and testing for two types on iOS:
The issues regarding the HLS live stream are that the duration and position are negative values. I have some Swift code that i use to check for a sliding window, will try to convert it to objective-C or share it in an issue.
I will close this issue as there have since been several feature-specific issues opened for iOS, and I will be able to handle any remaining issues in this fashion. Thank you to those who helped testing the very first version of just_audio!
Most helpful comment
Tested
read from filefrom iOS withmp3files and it works as expected.One disclaimer: the AVPlayer apparently can't play files without an extension (
.mp3). Be sure to add it when saving files locally to be played.Models where tests were conducted: