Describe the bug
This is an original bug, it also happens on the unmodified Caesar III.
I have a savegame where extra tiles appear at the edges.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Only black around the straight map edges.
Screenshots and saved games

Additional context
Could it be because there is no defined entry and exit point? The bugged tiles seem to be close to those points...
That's possible.
@bvschaik Could you label this issue "Original bug"? I think it will help to distinguish bugs introduced by Julius from original bugs at a glance.
The cause of these artifacts: terrain is stored as 16-bit mask of terrain flags. For tiles beyond the edge of the map, the value 5 is used, which means tree (1) + water (4). Since these cannot normally occur together, a value of 5 is considered beyond the map limits and is drawn as black tile.
The two tiles instead have value 7: tree (1) + water (4) + rock (2). Which means that the game is drawing nothing at that spot, since it's not drawing a black tile, but also not drawing a normal tile, so the artifacts you see are actually from the previous frame, before you scrolled more black area into view.
Basically it's a small corruption in the file, and it may have already been present in the .scn file. With which game was the city built originally? Do you still have the .scn?
No, unfortunately I've found this savegame on the Internet when I was looking for big maps to test the framerate of the Vita port.
Since this is a file corruption rather than an issue with the game itself, I'm going to close this.
Most helpful comment
The cause of these artifacts: terrain is stored as 16-bit mask of terrain flags. For tiles beyond the edge of the map, the value 5 is used, which means tree (1) + water (4). Since these cannot normally occur together, a value of 5 is considered beyond the map limits and is drawn as black tile.
The two tiles instead have value 7: tree (1) + water (4) + rock (2). Which means that the game is drawing nothing at that spot, since it's not drawing a black tile, but also not drawing a normal tile, so the artifacts you see are actually from the previous frame, before you scrolled more black area into view.
Basically it's a small corruption in the file, and it may have already been present in the .scn file. With which game was the city built originally? Do you still have the .scn?