dev_overview 2 not working
Trying to create an overview minimap, putting dev_overview 2 into the console no longer puts a map on the screen so that i can take a screenshot to convert into a minimap, as I have outlined in the tutorial I have made here on steam. Hopefully this will be fixed soon.
My tutorial on making overview minimaps: here
Here is my startup config:
-nojoy -console -dev -developer -zone 8192 +sv_cheats 1 -windowed -w 1024 -h 768
Here is what is in the console:
Console initialized.
Base networking initialized.
"sv_cheats" changed to "1"
Initializing deltas
Protocol version 48
Exe version 1.1.2.6/Stdio (dod)
Exe build: 15:17:55 Jul 24 2019 (8308)
128.0 Mb heap
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1050/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 436.48
GL_SIZES: r:8 g:8 b:8 a:0 depth:24
ARB Multitexture extensions found.
4 texture units. Detail texture supported.
Sound Initialization
Set primary sound buffer format: yes
2 channel(s)
16 bits/sample
11025 bytes/sec
DirectSound initialized
Loaded library demoplayer.dll.
Loaded library core.dll.
Creating fake network channel.
Loaded library core.dll.
DemoPlayer module initialized.
Parsed 145 text messages
WARNING: failed to locate sequence file global
execing hw/geforce.cfg
execing valve.rc
execing language.cfg
execing autoexec.cfg
"sv_maxspeed" changed to "500"
execing hw/geforce.cfg
execing config.cfg
"sv_aim" changed to "0"
execing userconfig.cfg
MP3_InitStream(29, media\gamestartup.mp3) successful
]
]
]
] // game loaded
]
]
]
Usage:
Setmaster unavailable, start a server first.
"deathmatch" changed to "1"
NET Ports: server 27015, client 27005
Server IP address xxx.xxx.xxx.xx:27015
Adding: dod/dlls\dod.dll
Dll loaded for mod Day of Defeat
Spawn Server dod_crash_mtek
Clearing memory
No detail texture mapping file: maps/dod_crash_mtek_detail.txt
Texture load: 84.2ms
WARNING: failed to locate sequence file dod_crash_mtek
Building PAS...
Average leaves visible / audible / total: 182 / 754 / 4640
"mp_timelimit" changed to "0.000000"
"mp_flashlight" changed to "1"
execing skill.cfg
GAME SKILL LEVEL:1
Executing listen server config file
Unable to load map cycle file mapcycle.txt
0 entities inhibited
Message name too long: ScoreInfoLong
Precaching from maps\dod_crash_mtek.res
----------------------------------
gfx/env/overcastbk.tga
gfx/env/overcastdn.tga
gfx/env/overcastft.tga
gfx/env/overcastlf.tga
gfx/env/overcastrt.tga
gfx/env/overcastup.tga
models/menkey_crash.mdl
models/Tree2.mdl
models/w_aflag.mdl
models/w_ammobox.mdl
models/w_gflag.mdl
models/w_wflag.mdl
overviews/dod_crash_mtek.bmp
overviews/dod_crash_mtek.txt
ps_crash.wad
scary.wad
sound/ambience/germanwin.wav
sound/ambience/shockthemonkey.wav
sound/ambience/sp_forest.wav
sound/ambience/tankcap.wav
sound/ambience/thunder.wav
sound/ambience/uswin.wav
sound/crash/batt2.wav
sound/crash/batt3.wav
sound/crash/forest-seg1.wav
sound/crash/hauntwind.wav
sound/crash/mortar1a.wav
sound/crash/mortar3a.wav
sound/crash/plane2.wav
sound/crash/waters.wav
sprites/caparea.spr
sprites/fire.spr
sprites/glow01.spr
sprites/menkey/menkey_worship_axis_sm.spr
sprites/menkey/menkey_worship_bw.spr
sprites/rain.spr
sprites/redflare1.spr
sprites/xsmoke1.spr
----------------------------------
32 player server started
execing listenserver.cfg
"pausable" changed to "0"
"sv_cheats" changed to "0"
couldn't exec dod_crash_mtek.cfg
Local connection.
Connection accepted.
Compressing split packet (7357 -> 4125 bytes)
BUILD 8308 SERVER (0 CRC)
Server # 1
Serverinfo packet received.
Remote host: Scary Map Conversion
Spooling demo header.
Compressing split packet (21756 -> 9579 bytes)
Verifying and downloading resources...
Verifying and uploading resources...
Custom resources total 7.48K
Decals: 7.48K
----------------------
Resources to request: 0 bytes
Warning: Unable to open ps_crash.wad for transfer
Error: server failed to transmit file 'ps_crash.wad'
Setting up renderer...
SKY: overcastrt, overcastbk, overcastlf, overcastft, overcastup, overcastdn, done
Message name too long: ScoreInfoLong
Compressing split packet (8362 -> 6910 bytes)
Custom resource propagation complete.
Compressing split packet (2055 -> 1321 bytes)
CL_SignonReply: 1
105.0 megabyte data cache
CL_SignonReply: 2
] dev_overview 2
**={TEK}=* TheScaryGuy joined Allies
Message name too long: ScoreInfoLong
Hi,
dev_overview is working. Make sure sv_cheats is "1" Try typing it again in-game

Hi,
dev_overview is working. Make sure sv_cheats is "1" Try typing it again in-game
A thousand thanks!!! It works 馃憤
I've been converting maps from Half-Life Firearms mod for Day of Defeat. So far I've done about 20 maps and have many more to go.
If you want to check them out, you can find them on TEK server in DoD. :)
Most helpful comment
Hi,
dev_overview is working. Make sure sv_cheats is "1" Try typing it again in-game