The newest GVR SDK v1.100.0 in Unity 2017.2 has an issue where the controller stops working after your application pauses and then resumes.
This can be done in multiple ways. Here are two of them.
Number 1:
Number 2:
Thanks for the bug report. We will look into it.
Thanks for the report!
This issue is specific to Unity 2017.2 and cannot be fixed in the GVR SDK for Unity. There are more details in this forum post here.
This is expected to be fixed in 2017.2.0p1.
Is there any ETA on when the p1 release will happen?
In the current state, 2017.2 released Async Reprojection support + secure video playing but we can't release an app using that feature because of this bug.
This seems to be fixed in the newest patch version 2017.2.0p1
Good news, it is working after the recent released unity patch (15. november)... yesterday I tested
Most helpful comment
This is expected to be fixed in 2017.2.0p1.