2.0.9.0
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prospercraft
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I have been generating a lot of argon, using a compressor->freeser->distilation, all in the big multi blocks
The problem is, i can only get the recipe to work with 144 cells, and considering i am making a lot of those when powering the Machines with LuV power, this moving cells around creates a lot of lag.
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What I would suggest is adding the ability to use the larger cells also to process this, like the steel, chrome, iridium, and so on cells.
This would mean that people can now get 8000 compressed air, with a steel cell, instead of 144 with the small ones.
To combat the speed these could be run trough, I suggest adding a calculation like this and 8k cell would take 8000/144 =55 times the time to fill with compressed air, and also take 55 times longer to process with the vacuum freezer.
The same would then go for larger cells, alu, chrome, and so on.
If needed to make people switch, give a 10% speed boost for each cell. this would mean a larger amount in a shorter time the higher cell level you go.
So say 10% of an iridium cell would be a lot more free air compression time than 10% of a steel cell.
Think of it this way, If, on a multiplayer server, someone on gave an iridium cell to an MV player, how long would it take that person to fill that one cell in an MV compressor :D
The cryo freezer doesn't need the cells.
I know that is a possibility, I myself have not built it yet.
I was looking for an option that also works at lower-tier players, that have not yet reached the cyro.
Just adding the air intake hatch seems to simple.
Using the cells would also make them more useful
The possibility for using this with the electrolyzer and other machines would also help
Like making aqua regal atm requires the small cells.
There are a lot of recipes that could benefit from the larger cells, as it would help move fewer cells around and create less CPU time.
If the time to make it is still the same pr volume of the product, it would not matter if they got a bigger batch, creating it with 55x 144cells or 1x 8k cell should still be the same crafting time, so the main benefit would be the fewer cells to work with and store.
I'm not sure how easy this is to do. If someone has to manually make new recipes for them all, it might not happen since you can just advance and use the GT++ multis to avoid cells.
And for some recipes that need a cell and fluid, it might not have a large enough input tank for that. Especially for cells > 64K L.
well atm 8k is the smallest of the larger cells
My problem is there are some useful recipes that you can't get around even at late stages to use the small cells.
Aqua Regal being one of them, there are a few more I can't remember atm, that there are no other ways to craft.
Aqua regal i atm craft by the drum, that's over 1.777 pr craft, in the large mixer. At LuV this crafts in seconds, and if you make a few drums at a time, this shows up on lag monitoring tools.
Atm, I have around 20k of 144 cells in stock for things that I cant avoid the small cells on.
Also if i remember correct an HV hatch is 56k, there is more than enough room there.
I don't know how it would work in a single block with two cells to craft something.
I was thinking about the SB chemical reactor.
IF i remember right, they hold different amounts of fluid, depending on tier. but I seem to recall that mv or hv has 16k storage
1.) Isnt a compressed air cell 1000mb of air?
2.) Theres a dedicated liquid air hatch it holds the needed amount
1, yes it is, I was thinking of other recipes when thinking of that too :/, so I wrote down the wrong number.
PS: It doesn't work on the MVF either.
PPS: You can use it by itself and extract the air and then fill cells with it though.
That would save one machine, energy-wise, but it would still have the cells running to more than one of those air hatches, as one cannot keep up with an LuV freezer with 2 energy hatches.
And again with 1000+ cells, I have in my setup atm, it does show on OPIS.
@Devtron3D ours works fine in the DT, and its supposed to work for the DT. Could you attach screenshots so we know how your setup looks like?
@GeicowithaBango you mean air intake hatch on distillation tower?
yes.
If the air intake hatch works on the DT, what's the point of the liquid air hatch? Or is it a different recipe?
excuse me, i was talking about the liquid air input hatch.
btw, a compressor might be handy here.
Do you not understand what the air intake hatch does? It makes 'Air' which is what you get if you uncan a compressed air cell, so you can just recan it in a ULV tank (hot the hatch) to skip compressing. _That's the whole point._
Well unless there is another recipe i am missing, atm I am making argon this way
small cells ->compressor->vacuum freeser->distilation tower->argon-> send empty cells back to start
I know I can use the air intake direct to skip the compressor, but last I checked the compressor (multiblock) was faster than a few air intakes.
It doesn't cost power, plus you can use it directly in the cryo freezer to get liquid air. I haven't checked which is faster though.
Also, wasn't the liquid air DT recipe bad for anything other than the ones you need it for? Like xenon? Aren't you supposed to get argon and the others (first 6 or so?) by centrifuging it?


Distillation Tower
Which one would you chose :D

current setup, I have removed 1 freezer as the chunk created to much lag, so I have run only 1 for a few days.
If i did the math right I am going through a 1000 cell batch every 50 seconds.
But as i said it is not just this recipe where you are kind of forced into the small cells, even in the late game, either we need a recipe change for some of these, or as i suggest, allow these few recipes that add high tick time to the server to user larger cells
So the cryo freezer+air intake hatch -> DT (all liquids) is slower than PA compressor -> freezer -> DT (uses cells)?
No, I don't think so, have not used the cryo yet, also as a side note, the cyro requires LuV to make.
I have been using a setup like this since IV i think
This got a bit sidetracked, this was just meant as a comparison to why bigger cell sizes would help decrease lag while giving people more ways to build setups.
Aqua regal / Drilling fluids are the only two i can remember atm that take a ton of small cells to make what is needed late game.
The more cells you use and the faster you use them, the more lag is introduced on a server.
I like this idea. I had a similar issue when setting up rocket power. Not entirely sure how you're managing to lag that much with that little throughput, but I don't know how much that matters. Definitely should keep 1:1 timing/power, but less items/time being moved around seems good
I'd just generally like to not have to use single-cells in recipes, but I imagine it could be a challenge.