2.0.9.0 beta2
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sp
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make polyethylene/acetic acid in a LCR from oxygen and ethylene.
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The circuits in those recipes keep flipping between 1 and 2 for either when I restart the game.
I thought at first that I am just messing things up when all my ethylene got voided. Then I took screenshots just in case and saw what was going on:
First Polyethylene is on 1 and acetic acid on 2:
After restart, its the other way around, polyethylene is on 2 and acetic acid is on 1
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fix it.
And more generally: Circuits should not be determined on game start. that seems like a bad idea. They should stay fixed not just between restarts but even over multiple versions as much as possible.
just to be clear: the pictures above are just one example! half the chemistry in my base is broken or voiding stuff.
Edit: namely, polyethylene, acetic acid, vinyl-chloride, nitric acid, chlorobenzene, and then obviously everything that depends on those.
the ratio of the second recipe seems odd too. It was never 2:1
fixed with Beta3
Most helpful comment
fixed with Beta3