Googleads-mobile-unity: Debug.Log doesn't work on handler

Created on 21 Nov 2016  路  13Comments  路  Source: googleads/googleads-mobile-unity

Hello,
I'm getting a strange issue. Debug.Log doesn't show the log if I put it on handler method. But it show up on other places. I haven't never seen that issue before. Please explain to me why the logs don't show up on handler method and how to show them up.
Thanks

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All 13 comments

Me too

Hard to debug without log. do you have any idea, @trtuanpham ?

I think you need use old version and wait. @duchanhleo

Thank you so much. I'm switching to Unity Plugin v3.1.1.

@trtuanpham hey man, do you know which version work without that issue? I tried 3.1.1, it still there

@duchanhleo sr im working on 312

@trtuanpham @duchanhleo in the sample application from this repo, the Monobehavior.print commands (which should be identical to Debug.log) work without issue for me on both Android and iOS. Are you able to reproduce your issue with this sample app?

@rampara i tried in the simple, it still there

With the HelloWorld sample app, you're not seeing ad event information under the Unity tag in logcat for Android or in the Xcode console for iOS?

@rampara i use print of unity

@rampara I don't see it in editor and debug in android

@trtuanpham I'm having trouble reproducing this behavior. Can you provide me a link to a Unity project (preferably a stripped down sample app similar to the one included in this repo) that exhibits this issue to help me debug.

Closing this issue due to non-response. Please re-open if this issue persists for you.

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