Godotsteam: MacOS

Created on 19 Apr 2020  路  12Comments  路  Source: Gramps/GodotSteam

Hey again,

I've looked through closed tickets and noticed that MacOS builds were provided by other contributors.
I've tried building GodotSteam myself on Linux using osxcross but with no success. Has anyone else compiled for MacOS yet and could share the files?

compiling macos

Most helpful comment

Hello,
try to use these compiled files, maybe they can help
https://github.com/Antokolos/know-everything-os/blob/master/lib/godotsteam/

All 12 comments

Hey there. Yes, sometimes someone magics up a MacOS build. I have tried setting up VMs and such for Mac that have always failed. The cross-compile failed as well. I'm not sure if the other weird issues we've run into since the project began have been resolved either.

Nonetheless, someone from the community might have one laying around.

I personally just stopped porting my games to Mac due to the fact I cannot get consistent templates, I cannot fix any Mac-specific bugs that arise, and the player-base is pretty small. I just do Linux and Windows.

Hello,
try to use these compiled files, maybe they can help
https://github.com/Antokolos/know-everything-os/blob/master/lib/godotsteam/

Ah, @Antokolos for the win!

Also, if someone can make pre-compiles let me know. I can get them added to the releases section.

Hi @Antokolos
Can you provide a compiled version of the new Godot 3.22 for MacOS? I'm gonna release my game in Steam and I want to have a MacOS build too.

Don't need the editor, only template.

Thanks! :)

Hello, @aikoncwd
Please try the following template. It is for Godot 3.22, Steamworks 1.49, latest GodotSteam.
https://nlbproject.com/files/GodotSteam.zip
I hope it will work OK, please test it :)

Thanks @Antokolos , I will try to compile the game and test it on a Mac.

You saved me a lot of time! 馃

@Antokolos I had this error:

https://i.imgur.com/ueqHxyB.png

Im doing something wrong? First time exporting to MacOS btw.

@aikoncwd , try this one:
https://nlbproject.com/files/osx_template.zip
I've renamed the folder inside the archive from GodotSteam.app to osx_template.app, it seems that Godot wants this name for a template

You'll also need to change steam_appid.txt file in the Contents/MacOS and set it to the Steam AppID of your game

@aikoncwd , try this one:
https://nlbproject.com/files/osx_template.zip
I've renamed the folder inside the archive from GodotSteam.app to osx_template.app, it seems that Godot wants this name for a template

Yeah! I managed to do the same before you post your solution. This seems to works.
Thanks a lot!!

@Gramps add this last template to the releases tab :)

Usually I only put them up as editor / template bundles. Though in this case I will add it to the current list. Cheers @Antokolos for the file!

UPDATE: Template has been added! Thanks again!

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