Godot version:
3.2.2
OS/device including version:
Manjaro Linux x86_64
Kernel 5.4.44-1-MANJARO
Issue description:
There is no animation_finished signal for AnimatedSprite3D unlike AnimatedSprite.
As the other signal, frame_changed, is present I assume this is either intentional or an accidental omission as they don't share any relevant common ancestor in their inheritance hierarchy.
Steps to reproduce:
AnimatedSprite3D node.Minimal reproduction project:
I do not think one is necessary doesn't require any project setup, however if requested I can provide one.
I am on this, will have a PR ready soon
I met the same problem with this and also with frame_changed not fired. Please, merge the fix provided.
Most helpful comment
I am on this, will have a PR ready soon