Godot version:
3.2.2
OS/device including version:
Linux Mint 20
Issue description:
Modifying a RigidBody's transform (or a child shape's transform) in any way will prevent it from moving that frame.
The Ball should fall, but it is stuck in place

Steps to reproduce:
Run the reproduction project
Test behaviour with different lines uncommented in Ball.gd
Minimal reproduction project:
Test.zip