Godot: Modifying RigidBody rotation every frame prevents it from moving

Created on 4 Jul 2020  路  8Comments  路  Source: godotengine/godot

Godot version:
3.2.2

OS/device including version:
Linux Mint 20

Issue description:
Modifying a RigidBody's transform (or a child shape's transform) in any way will prevent it from moving that frame.

The Ball should fall, but it is stuck in place

2020-07-03 23-25-20

Steps to reproduce:
Run the reproduction project
Test behaviour with different lines uncommented in Ball.gd

Minimal reproduction project:
Test.zip

bug physics

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